Using reinterpret_cast allows conversions between pointer types
and integers which don't have the same size. The corresponding
flags is -Wint-to-pointer-cast.
Change-Id: I8ff0c79d235fa6d07b8d9305edc185d946d5133d
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Changes in this patch include
[x] Long(64-bit) is used to store native pointers in
AssetAtlasService and related classes as they can be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
(cherry-picked from 4de3f481bc59ab4b766dc027e41aff7cda9d62f7)
Change-Id: If22daf40eef46f8df9f94d65ddcc52c45b3acf2a
Changes in this patch include
[x] Long(64-bit) is used to store native pointers in
AssetAtlasService and related classes as they can be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
Change-Id: Ib4c77c134e3ad5b21732e20cde9a54a0b16bdab1
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
TinyHashMap used hash_t(key) to generate hashcode. This
would not work for 64-bit pointers as hash_t is declared as
an uint32_t.
Replaced the hash_t(key) call to more generic android::hash_type(key).
This function is a template function declared in TypeHelpers.h and
has a version available for all data types including pointers.
Change-Id: I612cf18b49ca7c30b63f9d6938df68fed7d80d08
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
This will allow us to inspect the paint for thing other than
color and xfermode, such as SkColorFilters and SkShaders.
bug: 10650594
Change-Id: I2c3ddd07a3966e1e77af34136307e2b59b2898c1
Move the projection surface to be a property of a DisplayList,
set to true for every background drawable.
Additionally, handle a projecting view background such that it doesn't
try to project onto itself (which is undesirable).
Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
Somewhat unifies the ortho/perspecive paths - the property matrix
(translate/scale/rotate) is now always a Matrix4.
Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z
ordering of views
ProjectToContainedBackground -> ProjectBackwards, since it ended up
using its own projection target, separate from the 3d volume bit
Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3
Because the caching of projection matrix didn't account for changes in
the offset flag, the flag could be ignored. Now we use both to verify
that the cached matrix can be used.
Change-Id: I193b94eaf0b98f046a6484f0866c3d25048653fd
Fixes the simplifying assumption that shadow casters were always
rectangular.
Java side APIs + plumbing to pass down correct shapes still need to be added.
Change-Id: Ic4fee90af15679951a44bb5cc6ae454b98c4c194
bug:12581401
Adds temporary logging which should log/crash earlier on incorrectly
reordering hierarchies.
Change-Id: Iee00940718c3cc868161e754aff93cd3b2747094