ztenghui
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50ecf849cb
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Create one hole inside the umbra area to avoid overdraw.
bug:13439450
Change-Id: I859575196bd5a3029f447883025a6ec3a1f1face
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2014-03-17 10:10:02 -07:00 |
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Chris Craik
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726118b352
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Improve shadow tessellation performance
- Tune and simplify shadow parameters
- Remove additional inner rings
- Improve polygon ray casting algorithm
Change-Id: If0f28b2d66ae0480b675942bb65e8fcd2864425d
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2014-03-11 15:23:36 -07:00 |
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ztenghui
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63d41abb40
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Use pre-computed index to draw the shadow.
Also draw the umbra part as triangle fans instead of zig zag fashion.
b/12840179
Change-Id: Iaa5d15e77351acdd71f076bd8f9bb2d4d2b92faf
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2014-02-25 14:18:25 -08:00 |
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ztenghui
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f5ca8b4cb1
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Merge close vertices in a better way.
And add more verification code for testing purpose.
Change-Id: I5bc4f69e6582c02fd03106af9a98abd05a6755b7
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2014-01-29 09:04:04 -08:00 |
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ztenghui
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7b4516e7ea
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Calculate and show the shadow from a spot light.
Change-Id: Ia558852e8cde5d33866b22875eb501e4c6858819
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2014-01-10 17:18:53 -08:00 |
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