Different kernels seem to handle ADDR_COMPAT_LAYOUT differently,
sometimes passing it to its children, sometimes not. If it's not
passed to its child successfully, we can end up in a restart loop.
Instead of testing for the presence of ADDR_COMPAT_LAYOUT, use an
environment variable instead, which is handled more predictably.
Bug: 8392487
Change-Id: Ia531dd2abb4e1cd46f3430d844e644f53581f530
For the emulator, we want people to see memory as it
actually is, not how we're hacking around buggy apps. Don't
set ADDR_COMPAT_LAYOUT on the emulator.
For reasons that I don't understand, personality(ADDR_COMPAT_LAYOUT)
does not persist across an exec on the emulator. app_main gets
into a tight loop restarting itself because of this. This change
also works around that bug.
Change-Id: Ia73a7d2d623c25cf39d248145d97307945d554da
This seems simpler and more contained, and I think the comment explaining
why hoop-jumping is necessary is a bit clearer now.
Change-Id: Ief4afd7cbb42188ed835fce23e497520bdb753a8
Since LOG_ALWAYS_FATAL is always fatal and code after it is by
definition unreachable, put the call after other diagnostic output.
Change-Id: Ib3a515a04125d8e4f6e8af3a6f59226e8f0dd9cd