A timeout of 0 could cause the vibration thread to run with a null pattern and
crash the system server. Instead, we should just ignore vibrations that don't
make any sense (similar to ignoring a bad pattern vibration).
There are 2 types of vibrations: simple and repeated. Simple vibrations run for
a given length of time while repeated patterns run until canceled or the calling
process dies.
If a vibration is currently running and another request is issued, the newer
request always takes precedence unless the current vibration is a simple one and
the time left is longer than the new request.
If a repeating vibration is running and a new request overrides that vibration,
the current vibration is pushed onto a stack. Once the new vibration completes,
the previous vibration resumes. IBinder tokens are used to identify Vibration
requests which means that multiple calls to Vibrator.vibrate with the same
Vibrator object will override previous vibrations on that object.
Adds stats for:
- Number of raw user events that have happened in the system.
- Number of times user activity has been reported, dividied by UID and type of activity.
- Duration of screen brightness levels in 4 buckets.
- Per-UID tracking of who has turned on Wifi and how long we can attribute it being on because of them.
Original author: hackbod
Merged from: //branches/cupcake/...
Original author: android-build
Merged from: //branches/donutburger/...
Automated import of CL 143823