* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!
Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
bug:9321162
mDestroyed is no longer useful, as RenderNode is ref counted (not to
mention having its lifecycle significantly redesigned).
Change-Id: I429b9dd7740362c85d6416fbae567f0d47098e4e
bug:13211941
Cleans up some of the RenderNode method naming
Also removes unnecessary clip/save/restores, clipping shadows
predictably, as drawn by the parent, before drawing (and clipping,
etc.) the shadow casting child.
Change-Id: I795115e1fb869bbbdd7be43e279b97490fecc7e0