82 Commits

Author SHA1 Message Date
John Reck
dff9957cc2 Free prefetched layers on TRIM_MEMORY
Bug: 17208461

Change-Id: I831c10d29d5920274b90e11a67d6cd106972a058
2014-08-29 09:59:43 -07:00
John Reck
998a6d8189 Track buildLayer calls, destroy if unused
Bug: 17208461

Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
2014-08-28 15:55:26 -07:00
John Reck
4c5a27b5f6 Merge "Animator stuff" into lmp-dev 2014-08-28 01:38:58 +00:00
John Reck
119907cd25 Animator stuff
Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
2014-08-27 17:44:25 -07:00
Chris Craik
1d47742333 Crash instead of leaking layers/textures between GL contexts
bug:17208461
Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
2014-08-26 17:30:15 -07:00
John Reck
9eb9f6f8cb Don't run animators in buildLayer
Bug: 17172689

Change-Id: Ib47d589c002543327fa336718440f9f8c95524e0
2014-08-21 11:23:05 -07:00
John Reck
3e8249568c Implement full View.buildLayer
Bug: 17152292

Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
2014-08-20 15:54:07 -07:00
Chris Craik
69e5adffb1 Define shadow casting behavior within layers
bug:15860114

Savelayers and HW layers both now support shadow casting.

For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.

Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
2014-08-15 00:59:44 +00:00
John Reck
21be43e142 Fix hwuitask & RT priorities
Bug: 15993695

Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
2014-08-15 00:36:11 +00:00
John Reck
cd3a22cfec Don't start RenderThread to do trimMemory
Bug: 16825138

Change-Id: I35f57898b14bc8526c3d93a3003bca6f5a3d7fbe
2014-08-06 20:39:47 +00:00
Chris Craik
738ec3aace Revert "Dump RenderThread stack on unresponsive"
bug:16563871
bug:16565900
bug:16555847
bug:16551643

This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.

Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
2014-07-25 18:26:36 +00:00
Chris Craik
058fc64001 Connect shadow style attributes to renderer
bug:15859361

Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.

Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
2014-07-24 16:41:13 +00:00
John Reck
73b7a4db41 Dump RenderThread stack on unresponsive
Bug: 16408405

Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
2014-07-23 22:28:44 +00:00
John Reck
5cdb8f998c Fix logging
Bug: 16357287

Change-Id: Ic14e32c941e42ab1f1ed51ff8ed7185979e57a55
2014-07-17 18:12:01 +00:00
John Reck
0a97330b98 Fix root RenderNode damage calculation
Bug: 15888445

Change-Id: I281ec9271c9889673dcdfcb6d31e341a7b47b7de
2014-07-16 13:55:14 -07:00
John Reck
dcba6725e8 Fix layers lifecycle issues
Bug: 16118540

 Fix an issue where we could have a reference to a Layer after
 the GL context was destroyed

Change-Id: I7bfd909d735ca6b942ebe188fc10099422eb6d95
2014-07-08 14:14:55 -07:00
John Reck
3c2b7fa8c5 Add missing requireGlContext
Change-Id: I7100e5e9986f502f66a23ecea07a6057522c43ac
2014-07-07 18:05:00 +00:00
John Reck
f47a594f52 Fix onTrimMemory for HardwareRenderer
Also fixes detachFunctor possibly drawing after return

 Bug: 15189843
 Bug: 15990672

Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
2014-06-30 16:36:26 -07:00
John Reck
918ad523b2 More cleanups
Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
2014-06-27 22:34:16 +00:00
John Reck
68bfe0a37a Animator refactoring & fixes
Tweaks animators to have less unnecessary refcounting

 Pull animator management out into seperate class

 More control to tweak animator lifecycle, such as doing
 Java-side handling of start delay by attaching but not
 starting the animator

Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
2014-06-26 10:45:43 -07:00
John Reck
cd028f336e Fix contants; RT-enable WebView pt2
Bug: 15838537

 * Fix kSync_UIRedrawRequired constant value (woops)
 * Tell CanvasContext that WebView is now rt-safe

Change-Id: Idf15cf21115c2ca24b8ccd00025e8502864cd87c
2014-06-24 08:44:29 -07:00
John Reck
6b39324d77 Merge "No-fail invokeFunctor" 2014-06-23 21:44:43 +00:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
Bo Liu
61606cec5c Merge "Enable asynchronous RenderThread for WebView" 2014-06-20 21:00:34 +00:00
Bo Liu
826b564486 Enable asynchronous RenderThread for WebView
BUG: 12179257

Change-Id: Ib7358dc84a0a58020d178d10b324b9631848c06d
2014-06-23 11:26:03 -07:00
Chris Craik
a7090e0cfd Update 'DisplayList' vs 'RenderNode' naming in several places
Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
2014-06-23 09:57:07 -07:00
Chris Craik
734df4b427 Interrupt canvas before invoke
Change-Id: I5b818958f6255c594339bd10d9efa99e9e2c00d4
2014-06-17 10:15:46 -07:00
John Reck
816f71b7e0 Merge "Move LayerType to RenderNode" 2014-06-12 05:34:42 +00:00
John Reck
25fbb3fa11 Move LayerType to RenderNode
Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
2014-06-12 19:25:33 -07:00
Mark Salyzyn
546f353e7f hwui: 64-bit compile issue
Change-Id: Ic3e3dbc6cde4bc58b23a8ab267b0868f370ad149
2014-06-10 12:29:14 -07:00
John Reck
e4267ea4f2 Even FASTER damage calculations!
* Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
2014-06-04 12:21:26 -07:00
John Reck
d72e0a339b Re-jigger layers
Bug: 15185239
 Bug: 15238382

 Make DeferredLayerUpdater ref counted so that
 HardwareLayer:finalizer() works non-crashily on
 leaked layers
 Give DeferredLayerUpdater the ability to have a layer destroyer
 set so that leaked layers can still be recycled on the
 RenderThread
 Order layer updates based off of pushLayerUpdate() calls to fix
 issue with nested layers

Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
2014-05-30 12:19:33 -07:00
John Reck
aee470c023 Merge "Enable debug stuffs" into lmp-preview-dev 2014-05-29 22:23:41 +00:00
John Reck
fe5e7b7346 Enable debug stuffs
Bug: 14596762
 * dumpsys gfxinfo implemented
 * profile GPU visual_bars implemented

Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
2014-05-29 15:00:29 -07:00
John Reck
c8affe0e1b Re-enable atlas
Bug: 14590563

Change-Id: I04ed5bf1b2654dab4a65c1e43faaeba32459870f
2014-05-29 14:50:37 -07:00
John Reck
e1628b7c6f Implement FlushCaches TODO
Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
2014-05-23 15:40:14 -07:00
John Reck
a5dda645da Bag of scheduling tweaks
Bug: 15118640

 * Prevent over-stuffing the queue by dropping frames
 * Prevent double-drawing in one pulse by RT by deferring
   vsync registration until post-draw so that it catches
   the next vsync pulse instead of the current one
 * Bias vsync race condition towards the UI thread
 * Fix queueDelay to actually work

Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
2014-05-23 12:56:38 -07:00
Chris Craik
797b95b26b Define light position (using new lighting spec) in Java
Also updates the relative shadow strengths.

Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
2014-05-21 13:50:29 -07:00
John Reck
cdfeef6624 Disable texture atlas
Bug: 14952384

Change-Id: If38b3e4c08c2c3dd9c00ae9e6e8c10e208e737d1
2014-05-14 23:59:01 +00:00
John Reck
66f0be65a1 Wire up texture atlas
Bug: 14590563

Change-Id: I2dffbc089dc801f5fb2d1c8fd38e1c71d160e110
2014-05-13 14:54:42 -07:00
John Reck
ef27453cf7 Merge "Cleanup attachFunctor" 2014-05-07 21:48:20 +00:00
John Reck
832b151465 Cleanup attachFunctor
Bug: 13961296

Change-Id: Id48d11bfcc234afd1fd7e4fdd409a50e7208c81d
2014-05-07 14:39:44 -07:00
John Reck
b6d9211d31 Merge "Implement TODO(romainguy)" 2014-05-07 21:24:25 +00:00
John Reck
63a0667325 Implement TODO(romainguy)
Bug: 14277445

Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
2014-05-07 13:45:54 -07:00
John Reck
368cdd8526 Don't try to draw if there's no canvas or surface
Bug: 14616376

 doFrame() can happen after the canvas or surface is destroyed,
 handle it gracefully

Change-Id: Ibbbbdbfa77fa2134bd2abc215ca1a0886d706969
2014-05-07 13:19:28 -07:00
John Reck
e4280baaa7 Implement loadSystemProperties
Bug: 14087580

Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
2014-05-05 16:39:37 -07:00
John Reck
f9be77940e Make RenderNodeAnimator and WebView play nice
Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
2014-05-05 12:35:30 -07:00
John Reck
18f16e6fba TIME LORD!
Bug: 14444180

Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
2014-05-05 10:57:04 -07:00
John Reck
52244fff29 Add CanvasProperty for drawCircle
Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
2014-05-02 13:43:46 -07:00
John Reck
e45b1fd03b RenderThread animator support
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
2014-04-29 10:42:11 -07:00