Animations are now only triggered when absolutely needed.
In addition, the notifications are now not clipped anymore when starting
a drag on them and the notification below the dragged one is fadded in if
necessary.
Change-Id: I80e8b3ea8fb48505edfb3cace6176dfa00c5a659
Breaking the master build in check-api.
This reverts commit 5a8c07a2d2a35169f245908f6916355f09b3ebf4.
Change-Id: I985fa7ee02d704c34a551d901f6b36943542193d
Add Intent flag and attribute for auto removal of task from recents
once task completes.
Add manifest attribute for auto launching into doccentric. Equivalent
to Intent.FLAG_ACTIVITY_NEW_DOCUMENT.
Fixes bug 14586473.
Change-Id: Ie6bbbd890fa5f76cc6f2dae5f4bce3c8b22e085c
* changes:
Tear down PAN if we can't successfully complete a DHCP request after establishing a PANU connection.
Add parse method to parse UUID from bytes for 16 bit, 32 bit and 128 bit Bluetooth UUIDs. Added unit tests.
This adds a new service for monitoring and enrolling fingerprints
to the platform.
Fixed documentation links.
Change-Id: I66013be5e09be9c5f9746c46aacf32d3e26c3b73
It sometimes fails silently, resulting in callers using the socket
even though it hasn't been initialized.
http://b/13909270
Change-Id: Ied08982b51d44c3d2dec72785888ea6c6497a664
Currently, the native canvas is accessed/manipulated from several
unrelated classes.
In order to facilitate SaveFlags emulation, this CL encapsulates
the field and refactors its external users.
Two main changes:
* new getNativeCanvas() getter for use in Java-level clients.
* JNI canvas swappers (GraphicsBuffers, Surface, TextureView &
AssetAtlasService) are refactored based on the exising/equivalent
safeCanvasSwap() Canvas method.
Change-Id: I966bd4898f0838fb3699e226d3d3d51e0224ea97
HAL interface for CEC has more apis that haven't
connected with HdmiCecController.
Here is a list of apis.
1. addLogicalAddress
2. clearLogicalAddress
3. getPhysicalAddress
4. getVersion
5. getVendorId
Verified that it does not affect to other components in nakasi
Change-Id: I535bde47c43dd25bbede002c0a2aefbe86779076
Priority is given first to the system priorty session, then to
active local sessions, then to active remote sessions, then to
the rest of the sessions. Ordering within categories is by whoever
last performed an action we associate with the user.
The stack has methods for getting filtered sets of this priority.
This also:
-Changes publish to setActive(boolean)
-Adds a flag for handling media buttons.
-Adds a flag for transport controls instead of enabling once.
-Unhides the setFlags API.
-Updates the legacy helper to use the flags.
Change-Id: I6ebeb27410de1b24149fd6e1785613ac444f0774
Allow the client of a SurfaceTexture to specify the Handler to
which the update callback should be directed to avoid unnecessary
scheduling ping-pong between threads.
Fixed an invalid assumption in TextureView that it is attached
to the main looper which could result in a crash under certain
circumstances. In normal app processes, it is true that TextureViews
must be created on the main looper since hardware rendering is
currently only supported on the main looper. However, in the
system server, UI components run a different thread. Although
hardware rendering is normally disabled in the system server,
it may be enabled for certain developer features.
Bug: 14445309
Change-Id: I5ae17ad018b9ef05ba87ec2f972c7c82e2bca70a
- Falling back to default transition if we don't have a thumbnail (Bug 14589475)
- Tweaking over scroll to prevent scrolling past a certain point (Bug 14582630)
- Fixing issue with missing top padding in the stack view
- Adding some shadowing to distinguish similar cards from each other