This unfortunately requires API changes because the existing text markup
classes had no access to the screen density.
TextPaint gains a "density" field so that TextView can pass the density
along. AbsoluteSizeSpan gains a new flag to indicate that its argument
is in dip instead of in physical pixels. LineHeightSpan gains an inner
interface whose chooseHeight() method includes a TextPaint argument so
it can get at the density. And when StringBlock creates the markup
objects, it now uses the density-aware versions.
Bug 1976971, Bug 2031746
Recently we added queryEntities() to the ContentProvider
interface to read out Entity objects atomically. This
change adds a helper to AsyncQueryHandler to perform these
queries on a background thread, returning the result when
finished.
This currently only works for a wallpaper that is larger than the
screen. Set the scroll position with the new wallpaper API. Right
now only does jump scrolls.
When performing a set of batch operations, some callers need
to enforce that a query has specific values. For example,
when persisting edited Contact values, we need to assert
that the RawContacts.VERSION matches the version we read out
through queryEntities().
This change adds a new TYPE_ASSERT that uses withValues()
and withSelection(), and checks all values when applying the
batch operation, bailing if any values don't match.
This adds a new theme for having a wallpaper, and fixes up the window manager
to do the right thing when transitioning between a windows with and without
wallpapers (between two windows with wallpapers is not yet addressed).
The wallpaper API now has callbacks to tell you when to start/stop animating.
Also fiddle the image wallpaper to be a little more interesting.
This is all of the basic pieces:
- The WallpaperService now creates a surface with the window manager for its
contents.
- There is a simple service that displays a bitmap.
- The wallpaper manager takes care of starting and stopping the service.
- The window manager knows about wallpaper windows and how to layer them with
the windows that want to be shown on top of wallpaper.
Lots and lots of issues remain, but at this point you can actually write a
wallpaper service, select it in the UI, and see it behind an activity.
This is mostly refactoring, adding a new WallpaperManager class that takes care
of the old wallpaper APIs on Context, so we don't need to pollute Context with
various new wallpaper APIs as they are needed. Also adds the first little
definition of a wallpaper service, which is not yet used or useful.
The major things going on here:
- The MotionEvent API is now extended to included "pointer ID" information, for
applications to keep track of individual fingers as they move up and down.
PointerLocation has been updated to take advantage of this.
- The input system now has logic to generate MotionEvents with the new ID
information, synthesizing an identifier as new points are down and trying to
keep pointer ids consistent across events by looking at the distance between
the last and next set of pointers.
- We now support the new multitouch driver protocol, and will use that instead
of the old one if it is available. We do NOT use any finger id information
coming from the driver, but always synthesize pointer ids in user space.
(This is simply because we don't yet have a driver reporting this information
from which to base an implementation on.)
- Increase maximum number of fingers to 10. This code has only been used
with a driver that reports up to 2, so no idea how more will actually work.
- Oh and the input system can now detect and report physical DPAD devices.
Merge commit '0da3bdb476086db02a1076780676b21e239c79d6'
* commit '0da3bdb476086db02a1076780676b21e239c79d6':
Fix public API caused due to CDMA changes.
Merge commit '41c104339951e0e5e78240e1f48455c21b3ba5fd'
* commit '41c104339951e0e5e78240e1f48455c21b3ba5fd':
Fix MulticastLock API to match WifiLock API.
Removed the TTS_ prefix in the TextToSpeech class to follow the standard naming convention.
Moved the TTS-related intents from the Intent class to TextToSpeech and TextToSpeech.Engine.
Renamed the TextToSpeech.Engine constants that are used as extras for the
ACTION_TTS_CHECK_TTS_DATA intent to prefix them with EXTRA_.
Cleaned up the other TextToSpeech.Engine constant to remove superfluous mentions of
"TTS" in the name.
* AccessibilityService -- document onBind() to not be implemented.
* GestureLibrary.getLearner() -- needs to be hidden.
* IntentSender -- remove protected constructors, document that it is retrieved from a PendingIntent.
* Hide permissions: SHUTDOWN, STOP_APP_SWITCHES.
* Context -- hide BACKUP_SERVICE.
* ContextWrapper -- hide getSharedPrefs bla h blah
* Intent.parseUri() -- fix docs.
* ApplicationInfo.FLAG_TEST_ONLY?!?
* Hide MockContext.getSharedPrefs blah blah
Merge commit 'ba989ad0ed91beda010d44945fa015d75d99cf67'
* commit 'ba989ad0ed91beda010d44945fa015d75d99cf67':
Use the old string for bookmarks permissions.
When we made the bookmark permissions public, we also changed their
names, which might break existing apps. Change them back. Depends
on a change in packages/apps/Browser
The platform now knows how to deal with a platform key, which at this
point is "just like end call, but don't end a call."
Also improve the handling of virtual keys, to allow for canceling when
sliding off into the display and providing haptic feedback.
Finally fixes a bug where the raw x and y in motion event were not
always set which caused the status bar to not work.
Merge commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8'
* commit '11ea33471e1a14a8594f0b2cd012d86340dd3bd8':
Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode. In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.
This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable. For
the small rare chance of them breaking, it worth getting the correct
graphics. Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).
As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
There's another already-existing way of obtaining this information,
the ConfigurationInfo.reqGlEsVersion field returned from
ActivityManager.getDeviceConfigurationInfo.
Merge commit 'ef6b66cbbbe7ae8ee0450cbbaae4194b069679a1'
* commit 'ef6b66cbbbe7ae8ee0450cbbaae4194b069679a1':
Add a public API that reports the supported OpenGLES API level.
Merge commit '11b822d2a91ea17c34c0cb1c11e80a9a30d72864'
* commit '11b822d2a91ea17c34c0cb1c11e80a9a30d72864':
Simplify density compatibility to a boolean.
Instead of a list, we now just have a single boolean indicating whether an
application is density aware, and this set set to true by default as of
Donut.