TinyHashMap used hash_t(key) to generate hashcode. This
would not work for 64-bit pointers as hash_t is declared as
an uint32_t.
Replaced the hash_t(key) call to more generic android::hash_type(key).
This function is a template function declared in TypeHelpers.h and
has a version available for all data types including pointers.
Change-Id: I612cf18b49ca7c30b63f9d6938df68fed7d80d08
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
This will allow us to inspect the paint for thing other than
color and xfermode, such as SkColorFilters and SkShaders.
bug: 10650594
Change-Id: I2c3ddd07a3966e1e77af34136307e2b59b2898c1
Move the projection surface to be a property of a DisplayList,
set to true for every background drawable.
Additionally, handle a projecting view background such that it doesn't
try to project onto itself (which is undesirable).
Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
Somewhat unifies the ortho/perspecive paths - the property matrix
(translate/scale/rotate) is now always a Matrix4.
Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z
ordering of views
ProjectToContainedBackground -> ProjectBackwards, since it ended up
using its own projection target, separate from the 3d volume bit
Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3
Because the caching of projection matrix didn't account for changes in
the offset flag, the flag could be ignored. Now we use both to verify
that the cached matrix can be used.
Change-Id: I193b94eaf0b98f046a6484f0866c3d25048653fd
Fixes the simplifying assumption that shadow casters were always
rectangular.
Java side APIs + plumbing to pass down correct shapes still need to be added.
Change-Id: Ic4fee90af15679951a44bb5cc6ae454b98c4c194
bug:12581401
Adds temporary logging which should log/crash earlier on incorrectly
reordering hierarchies.
Change-Id: Iee00940718c3cc868161e754aff93cd3b2747094
For positioning of glyphs within a bitmap, roundf(int + float) is used,
where the float is the glyph position and the int is the text position.
When the text position is varied, this may lead to the sum being rounded
in different directions, due to floating point rounding, caused by that
floating point numbers have different precision in different ranges.
This may therefore lead to slightly different positioning for glyphs and
therefore slightly different widths and heights for text strings,
depending on the position they are rendered at.
The solution in this patch is to use int + (int) roundf(float), which
has consistent rounding, and also enables us to use the full range of
ints.
Change-Id: Id1143cdfcbdfa9915ced878ae04df589a3e03cee
mBitmap and mTexture is not initialized to NULL which causes
illegal address access when it fails to be created from
oversized bitmap.
Change-Id: Iea54bec8788bc5f3a10040fdb43f416c0d41a14c
The ortho projection can't handle 3d translation, so skip that step if
perspective projection isn't enabled.
Change-Id: I231e6bcecc82e876b697e098e034f0fd3b06efde
For now, ancestor views signal the acceptance of projections with a
save(0x20)/restore pair.
During the order traversal, each view with the save(0x20) code will
collect descendent views with mProjectToContainedVolume (which still
needs to be renamed) so that they can be drawn out of order later.
- *Temporary* sample code added to HwAccelerationTest.
- Note that a projected displaylist must not be clipped.
Change-Id: I45c493e845961535b958d59c53e8aff3f8891d9f