bsd_signal is a deprecated synonym for the signal. Nevertheless
there are apps and libraries calling this function.
libsigchain needs to intercept these calls and handle them the same
way it handles signal() call.
Bug: http://b/30562229
Test: readelf --dyn-sym app_process32 and check that bsd_signal is exported
readelf --dyn-sym app_process64 and check that bsd_signal is not exported
Change-Id: Iec584070b42bc7fa43b114c0f884aff2db5a6858
Do not use low latency playback mode to be more
robust against scheduling problems during boot phase.
Also:
- remove unused reverb on output mix
- fix WAV file parser.
Bug: 30277818
Change-Id: I1e15d3003a25c93d4995006885b32a754d17343f
pthread_setname_np() expects 16 or fewer characters for the name argument. When the process name is longer, we should trim it.
Change-Id: I40be3a4212bdaab900c8eb30fa27aeeb7ed1b0d1
* changes:
Fix include to match Skia filename change
Remove references to SkImageDecoder (part 2)
Update SkiaCanvasProxy with SkSurface API change
Return DNG mimeType for the case kDNG_SkEncodedFormat
Remove use of SkFixed. Update code to use SkGlyph.fAdvance[XY] after https://codereview.chromium.org/1737693006.
skia SkDocument - new MakePDF API, fix leak
As of this CL, SkImageDecoder is no longer used in Android and
will be deleted by Skia.
(cherry picked from commit 097a6ea4b65046df3e3cbf93d1acfc4e6833e02f)
Change-Id: Ic754ab0dde7ad1b65ccf3b2bc23fcbc5ef44ed08
audioplay is initialized with an example of the type of clip it
will play.
Also remove asserts and debug compile settings from BootAnimation.
BUG:24800792
Change-Id: Icb78489417aee0549c340c746b25e57ccdb3427e
glDeleteTextures causes a noticeable framerate hitch when switching to
the outro. By the time looping is finished, the system has finished
booting, so freeing the textures immediately is less beneficial.
Bug: 29878551
Bug: 30040263
Change-Id: I5a404a6e18cd2cf64d6c94343f82fa5db8dfbab3
If non power of two textures are supported, then use
npot texture for specifying the images supplied by vendor.
This will reduce the memory footprint of the app by a considerable
amount.
Bug: 28865582
Bug: 30040263
Change-Id: I5cef98fb013318d60d8a648041c9665da68c0ff3
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt
Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
Each frame directory may optionally contain a `trim.txt` to specify
how the image was trimmed relative to the animation's full size.
See FORMAT.md for more details.
Bug: 29055299
Change-Id: I7a291e9a52b4bbe50a29c519f6a4d0e2cc0389d7
Count each demo user creation and time between
first touch (to dismiss the video) and the start
of inactivity timeout.
Fixed an NPE in SysUI when user switcher is missing.
Bug: 29540372
Change-Id: I7bc0e0dde75e7b213a025683c15c9b3e750643a9