This warning was generated by the static analyzer:
warning: The left expression of the compound assignment is an
uninitialized value. The computed value will also be garbage
*mDirtyMask |= animator->dirtyMask();
This can be fixed by initializing dirtyMask before using it in
AnimateFunctor.
Bug: None
Test: Static analyzer no longer complains about this.
Change-Id: I892749079cf93a012f1bed059a3f0c8bbaed9d7e
Implement onDrawImage, onDrawImageRect and onDrawImageLattice in
SkiaCanvasProxy. This allows to replay SkPicture with HWUI pipeline.
This CL is needed to keep up with other changes in SkiaRecordingCanvas,
because Canvas::drawBitmap is translated to SkCanvas::drawImage.
Test: Built and ran angler-userdebug, ran HWUI unit tests.
Change-Id: Icd6cfd3bc51628a2c336faf4c95dfd5366a949a9
This API is difficult to support for printing and has other negative
effects as it does not respect the current matrix/clip.
Test: compile
Bug: 14650725
Change-Id: I71f9bd687d446c7ce8910d755421aad8e09458db
Use new Skia API to enfore clip restriction for root render node.
This brings Skia pipeline in line with HWUI. Unit test is
updated to reflect the new behaviour.
Test: Built and ran angler-eng, ran HWUI unit tests.
Change-Id: Iffce70fd37b6aff45eb6a23c8b1a64f45b5f1463
This configuration uses 64 bits per pixel. Heach component is stored as a
half precision float value (16 bits). Half floats can be decoded/encoded
using android.util.Half.
RGBA_F16 bitmaps are used to decode wide-gamut images stored in 16 bit
formats (PNG 16 bit for instance). aapt is currently not aware of PNG
16 bits so such files must be placed in raw/ resource directories.
This first pass provides only partial drawing support with hardware
acceleration. RGBA_F16 bitmaps are stored in linear space and need
to be encoded to gamma space with the appropriate OETF to be rendered
properly on Android's current surfaces. They are however suitable for
linear blending. Full rendering support will be provided in a future
CL (BitmapShaders might be a bit tricky to handle properly during
shader generation).
Bug: 32984164
Test: bit CtsGraphicsTestCases:android.graphics.cts.BitmapRGBAF16Test
Change-Id: I328e6b567441a1b9d152a3e7be944a2cf63193bd
Modify SkiaCanvas::saveLayer to always save matrix and clip and
match HWUI behaviour. Also ensure android state tracking
behavior matches that of the Skia API (partial saves not
supported). This change is fixing SaveLayerAnimation
macrobench when buffer age is disabled.
Add a HWUI unit test that verifies clip and matrix are restored.
Test: built and ran angler-eng, ran hwui unit tests
bug:33429678
Change-Id: I62e429f9746518fef67663b0dd99ac499bf31af3
Fix SkiaPipeline unit tests failure, caused by double deallocation
of SkCanvas in DeferLayer.
Test: build and ran angler-eng, ran HWUI unit tests.
Change-Id: I4a0a0113588e40a8ed32093d57efc6af3c0d7745
hwui already exports most of its headers, move its private headers
into its source directory.
Bug: 33630870
Test: m -j native
Change-Id: I4968d5aaaa68d9e92c826841d20f29cef349c9d8
Test: No new tests. This should not affect behavior; only dependencies.
Font.h does not need to include SkGlyphCache.h, and doing so requires
a transitive dependency on external/skia/src/utils, which was not
intended. Forward declare it instead, and fix the build errors that
resulted.
Change-Id: Ifd09430bb848d51b139df0f0c06c63e7e48711eb
Alpha pre-multiplication must be done after applying the
opto-electronic transfer function when linear blending is
disabled. The correct way would be to pre-multiply before
gamma encoding but this leads to improper blending which
cannot be corrected without using sRGB frame buffers and
texture sampling.
Bug: 33010587
Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases --test android.uirendering.cts.testclasses.GradientTests
Change-Id: I5f04bda4cb9f63674537aef5931621c14d601884
Add more Skia pipeline unit tests and fix an issue
in backdrop/content bounds clip logic.
Test: built and run angler-eng and HWUI unit tests.
Change-Id: Ie41f80ff7ce9802a4d76e8b14f1695dbc9771a2b
Test: none. No new code; this just makes it explicit that HWUI is
depending on headers in Skia's src/utils directory.
This is needed for SkTextureCompressor.h, which itself is pulled in
transitively through SkGlyphCache.h. Adding this here means that Skia
need not list src/utils as an exported include dir.
Change-Id: I3f2b022504486b7a640236fb98a497b599b42a6b