25 Commits

Author SHA1 Message Date
Andy Hung
9bd868fe7a Merge "Revert "Revert "soundpool: reuse channel for same sample if available""" 2015-03-17 23:12:38 +00:00
Andy Hung
0c4b81bd3e Revert "Revert "soundpool: reuse channel for same sample if available""
This reverts commit 18c225d05480e7b80b312ef90d15789b34ce6bbc.

Change-Id: If91b4b0fb94df1d910cbaa0a7944001b2baa7be3
2015-03-17 23:02:00 +00:00
Glenn Kasten
a080050e42 Merge "Revert "soundpool: reuse channel for same sample if available"" 2015-03-10 01:07:32 +00:00
Glenn Kasten
18c225d054 Revert "soundpool: reuse channel for same sample if available"
This reverts commit 570576b51b8123ab05b36707ec752cf966292ca5.

Bug: 19635137
Change-Id: I8385ac4c151a375c19c3606698081c947b6216e3
2015-03-09 08:40:12 -07:00
Andy Hung
a1c3516a24 Fix SoundPool playback of multichannel files.
Bug: 17188507
Change-Id: Ia4e43c7f8889181b998673b75b1f3bbf8c43f429
2015-03-06 15:00:42 -08:00
Haynes Mathew George
570576b51b soundpool: reuse channel for same sample if available
Reuse channel for same sample if the channel completed
current playback and is not reallocated to another sample,
i.e. not stolen by other sample.

authored-by: Ashish Jain <ashishj@codeaurora.org>

Change-Id: Ibe7ee318c7dc11f3c4fd3a2f57d861318b10973b
Signed-off-by: Glenn Kasten <gkasten@google.com>
2015-03-04 09:16:28 -08:00
Marco Nelissen
372be8970c Make SoundPool use MediaCodec
Bug: 18239054
Change-Id: Ia144fc1bbb0d2787638ee972e2224339b4965310
2015-01-23 12:49:36 -08:00
Eric Laurent
f5e1812549 reorganize SoundPool and JetPlayer code.
Reorganize SoundPool and JetPlayer code to be ready for the
creation of libmedia_native.

Split SoundPool between libsoundpool (JNI) and libmedia(sound pool implementation).
Remove dependencies on nativehelper/jni.h from JetPlayer.

Change-Id: I130c6014173b714329929dd82c5dfb70b757a610
2012-03-26 10:54:41 -07:00
Glenn Kasten
1137be1a68 Follow raw pointer and sp<> conventions
Unconditional delete for raw pointers.
Use "if (sp != 0)" not "if (sp.get() != 0)" or "if (sp != NULL)".
Use "if (raw != NULL)" not "if (raw)".

Change-Id: I531a8da7c37149261ed2f34b862ec4896a4b785b
2012-02-10 13:48:44 -08:00
Glenn Kasten
bc1d77b6cb Use audio_stream_type_t consistently
At native level it was a mixture of audio_stream_type_t, int, uint32_t,
and uint8_t.  Java is still int.  Also fixed a couple of hard-coded -1
instead of AUDIO_STREAM_DEFAULT, and in startToneCommand a hard-coded 0
instead of AUDIO_STREAM_VOICE_CALL.

Change-Id: Ia33bfd70edca8c2daec9052984b369cd8eee2a83
2012-01-13 10:20:14 -08:00
Glenn Kasten
1c5a89d4af Use audio_format_t consistently
Was int, uint32_t, uint16_t, and uint8_t with 2-bit bitfield.
Also replace 0 by AUDIO_FORMAT_DEFAULT and replace 1 by
AUDIO_FORMAT_PCM_16_BIT.

Change-Id: Ia8804f53f1725669e368857d5bb2044917e17975
2012-01-05 13:34:54 -08:00
Glenn Kasten
e46a86fcb6 Revert "Use AudioTrack::event_type not int in callback"
This reverts commit 2225e4b7049fa3fb9d39a068b8268b63c952d7c1
2011-06-01 15:20:35 -07:00
Glenn Kasten
2225e4b704 Use AudioTrack::event_type not int in callback
Change-Id: Ifefc708d46874e04fd0d01cb6e2d43b987ee796c
2011-06-01 13:50:23 -07:00
Eric Laurent
a60e212d0d Fix issue 3261656.
The problem can occur if a sample is started at the same time as the last AudioTrack callback
for a playing sample is called. At this time, allocateChannel() can be called concurrently with moveToFront()
which can cause an entry in mChannels being used by moveToFront() to be erased temporarily by allocateChannel().

The fix consists in making sure that the SoundPool mutex is held whenever play(), stop() or done() are called.

In addition, other potential weaknesses have been removed by making sure that the channel mutex is held while
starting, stopping and processing the AudioTrack call back.

To that purpose, a mechanism similar to the channel restart method is implemented to avoid stopping channels
from the AudioTrack call back but do it from the restart thread instead.

The sound effects SounPool management in AudioService has also been improved to make sure that the samples have
been loaded when a playback request is received and also to immediately release the SoundPool when the effects are
unloaded without waiting for the GC to occur.
The SoundPool.java class was modified to allow the use of a looper attached to the thread in which the sample
loaded listener is running and not to the thread in which the SoundPool is created.

The maximum number of samples that can be loaded in a SoundPool lifetime as been increased from 255 to 65535.

Change-Id: I368a3bdfda4239f807f857c3e97b70f6b31b0af3
2011-01-07 17:17:10 -08:00
Eric Laurent
f3d6dd0782 Fix issue 3157123.
Use a Mutex wherever atomic operations were used in AudioTrack,
AudioRecord, AudioFlinger and AudioEffect classes.

Change-Id: I6f55b2cabdcd93d64ef19446735b8f33720f8dbc
2010-11-19 15:49:42 -08:00
Dave Sparks
f992cbb9aa Add SoundPool API to pause and resume all active streams. Bug 2426531. 2010-02-16 16:19:32 -08:00
Dave Sparks
f6e43bf290 Add OnLoadCompleteListener to SoundPool. 2009-12-23 09:11:29 -08:00
Dave Sparks
3c256cf321 More SoundPool cleanup. Remove mSoundPoolRef and unused notify callback. 2009-12-07 13:01:01 -08:00
Dave Sparks
c0e3ddf8f2 Remove unused Java object reference in native SoundPool code. 2009-12-07 12:36:20 -08:00
Eric Laurent
fd8c0e1ff8 Fix issue 2025872: Deadlock in SoundPool.stop
There were 2 problems in SoundPool:

1 If not using the shared memory buffer mode, there was a problem when a sound channel was stolen. The new channel could sometimes not be added to the restart
list if the AudioTrack callback thread was stopped before the underrun callback was called.

The SoundChannel::play() method is modified so that SoundPool::done() is called immediately after stopping the channel. There is a possibility that done() is called a second time by the callback; in this case it will be added 2 times to the restart list but the second start request will be ignored as the first one will have reset the next chennel ID when processed.

2 There was a deadlock on SoundPool::mLock if SoundPool::stop() was called while a channel restart was pending:
 SoundPool::stop() lock mLock -> SoundChannel::stop() -> SoundPool::done() -> SoundPool::addToRestartList() -> try to lock mLock == deadlock

A second mutex mRestartLock is added to protect the restart list mRestart. mLock is still used to protect mChannels list but mRestart is now used to
protect access to mRestart by restart thread and client thread.
2009-07-31 06:29:13 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
d24b8183b9 auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
f013e1afd1 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00