This column will be added to the images, audio_meta, video and audio_playlist
tables to cross reference to the MTP objects table.
Renamed MTP_OBJECT_HANDLE (which is used only by the media scanner) to
MEDIA_SCANNER_NEW_OBJECT_ID to avoid confusion.
Change-Id: I8093485dc0438f408a505e82ffddd0710c7a512c
Signed-off-by: Mike Lockwood <lockwood@android.com>
- suppress the "hidden" column from the Calendar API
- add generic "sync5" column which will contain the "hidden" calendar state from the server
Change-Id: Ib2048e9f0fc59f4f544bc6f1787af82fde3984d5
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.
Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
Merge commit '5adfe6c56369b48e10493c0bb9e9b64ac553a19f'
* commit '5adfe6c56369b48e10493c0bb9e9b64ac553a19f':
Fix the problem that color drawable cache key conflicts another drawable one.
The overflow menu replaces the normal options menu panel for
activities with an action bar. It always appears as the rightmost
action button and is displayed as a dropdown menu. The menu key
summons and dismisses the overflow menu instead of the options panel
where applicable.
Change-Id: I0b4fa7e36f35ab12e2f0c1d12bec79ccab8cc4b1
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Merge commit '527e9c8f0471666b5b1c461f1a8a710192208e70'
* commit '527e9c8f0471666b5b1c461f1a8a710192208e70':
StrictMode: avoid an allocation in common case
Merge commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7'
* commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7':
StrictMode: batch drop box writes for system apps
Merge commit '078ccbdbb98c118aa87cab2fef61ff90dd128358'
* commit '078ccbdbb98c118aa87cab2fef61ff90dd128358':
Add native C APIs for working with the Asset Manager
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f