It would change the text rendering info but not recompute
the Java Font objects. The effect is a broken font rendering
in the EditText (which use this method to copy some Paint
object before using the copy for the actual drawing)
Change-Id: I6d8d1bf86f0d77d088f60ad81c71dd3ebab727b0
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
add new method openOrCreateDatabase in Context.java to allow
callers specify a DatabaseErrorHandler object to be used when
database corruption occurs.
add new constructor in SQLiteOpenHelper to accept DatabaseErrorHandler
as an additional param to be used when SQLiteDatabase instance is
created.
Change-Id: I912a0202a74510f9ca0206dd8101c4abab9102ae
Well, mostly. There is still a problem here where the first time
you show the lock screen it just doesn't draw itself. I assume
this is something breaking in the view hierarchy as it floounders
around removing and adding new views as it is first being shown...
but no idea at this point what is the actual case.
Change-Id: Iba99ae3242931c8673b17b106c86fc99e2c52abe
This is the framework part, moving classes around so the framework
no longer needs to link to android-common. Makes some APIs public,
others that didn't need to be public are private in the framework,
some small things are copied.
This is a bunch of reworking of how configuration changes are handled:
- When orientation is changing (for whatever reason), the window manager no
longer tries to pre-emptively compute a new configuration. Instead, it
just determines change is happening and tells the window manager.
- The activity manager is now responsible for giving the window manager the
final configuration it is using. This is both so it knows whem the
activity manager is done with its configuration updates, and so the window
manager can use the "real" configuration.
- When an orientation or other configuration change is happening, freeze the
screen and keep it frozen until the activity manager has given us the
final configuration.
- The window manager can now send new configurations to its clients during
its layout pass, as part of a resize, if it has determined that it has
changed. This allows for a new View.onConfigurationChanged() API for any
view to easily find out when the configuration has changed.
- ViewRoot now also works with the activity thread to make sure the process's
current resources are updated to the new configuration when it receives one
from a window. This ensures that at the time onConfigurationChanged() and
other view callbacks are happening, the correct configuration is in force.
- There is now a sequence number associated with Configuration, which
ActivityThread uses to avoid using stale configurations. This is needed now
that it can receive configurations asynchronously from both the window
manager and activity manager.
- The hack for keeping the locale has been removed, and underlying problem
fixed by having Configuration initialize its locale to "unknown" instead of
a valid default value.
The device mode is now called ui mode. Furthermore is the order of
precedence for the resources now in such a way that the ui mode needs
to be specified after the orientation and before the density.
The ui mode can be set, like it is done for the locale, as follows:
IActivityManager am = ActivityManagerNative.getDefault();
Configuration config = am.getConfiguration();
config.uiMode = Configuration.UI_MODE_TYPE_CAR | Configuration.UI_MODE_NIGHT_ANY;
am.updateConfiguration(config);
To allow users to disable the car mode and set the night mode the IUiModeManager
interface is used.
The automatic night mode switching will be added in a separate change.
This implements the spec for external storage organization, and
properly reflects how the media scanner organizes the files it finds.
Also includes package manager support for removing app private
files from external storage when the application is uninstalled.
For the new APIs and paths, the main place to look is Environment
and Context.
Merge commit '31ef2e77c50485ad6ed410a5d341754d6787b8e1'
* commit '31ef2e77c50485ad6ed410a5d341754d6787b8e1':
ADT/Layout: support for 3+ color in linear gradients
This prevented ImageView from making proper use of ScaleType.
Also fixed Canvas.getSaveCount() that returned the wrong
value and Matrix.getTransform() which used the wrong order
for the AffineTransform constructor!!
Bug: 2364564
Change-Id: I78babf4aa6689440e52ad06b1473f75b20eb66da
The original bitmap factory is mostly done in native and deals
with the normal android Bitmap class which has been replaced
in the layoutlib by a bitmap that is merely a wrapper around
an AWT BufferedImage.
This new BitmapFactory creates the layoutlib version of
Bitmap all in Java.
Change-Id: Ice8b5d19141a9a43f83349c159201bf85604b3b0