+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.
+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.
+ Turn on the bash shell option that guards against using
uninitialized variables in the script.
+ Remove the generated class files.
Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
added more information to the <uses-sdk> reference,
added a link to it from the <manifes> reference, and
revised some misleading information in the android 1.1 version notes
Original author: smain
Merged from: //branches/cupcake/...
Automated import of CL 146255
added more information to the <uses-sdk> reference,
added a link to it from the <manifes> reference, and
revised some misleading information in the android 1.1 version notes
BUG=1788684
Automated import of CL 146254
TODO and long comment about the situation.
Original author: danfuzz
Merged from: //branches/cupcake/...
Original author: android-build
Automated import of CL 146178
Frame.cpp:
Removed a line that should not be there anyway. Somehow when merging in Apple's ENABLE(TEXT_CARET) changes we left in a line that disables the blinking Cursor.
Platform.h:
Let WebKit draw the cursor.
RenderThemeAndroid.cpp:
Make the active selection color (the color of a selection in an active <textfield> or <textarea>) visible, and match the selection color shown in other places in Android.
WebViewCore.cpp:
Make the focused node's document's focus controller active. This allows webkit to draw the cursor.
TextDialog.java:
Set WillNotDraw to true, and remove our background, so that the TextDialog is completely invisible. Note that I have not changed its visibility to View.VISIBLE, which would have other undesired effects (would not accept touch events, for example). Since we are not drawing, remove onPreDraw, which is no longer necessary. In onSelectionChanged, pass a message to webkit telling it that the selection has changed. It is important that the two threads always agree (albeit webkit may be behind) because the user will now only see the selection drawn by webkit. Remove some old flawed code whose purpose was to keep the selection up to date and do not send key events for arrow keys (which would mess up the selection that was correct thanks to onSelectionChanged).
BUG=1781070,1712752,916193,1411370,1160999,1775425,1354814
Automated import of CL 146153