2 Commits

Author SHA1 Message Date
khmel@google.com
e41ec354bb arc: Extends cheets_GamePerfmance test to capture more metrics.
This adds extra metrics per each frame to capture:
  * Maximum number of triangles to render.
  * Fill and blend rate in kpixels
  * Maximum number of device calls to render.
  * Maximum number of UI controls.
This also capture results in two mode, first mode without extra load
and second mode with extra 2 threads that load CPU and emulate heavy
app/game.

Test: Locally
Bug: 13553231
Bug: 1347063273
Change-Id: I87491634fa38bd5e04d47d62154a0da8e467213f
(cherry picked from commit f3dae277aa990dcb99d5a0bab1f9ccc141b9e4d9)
2019-06-24 15:26:47 +00:00
khmel@google.com
017a97825e Add initial GamePerformance test.
This collect first set of metrics, related to game performance. In this
test post buffer time, ready time and latency time is collected.
See GraphicBufferMetrics.java for explanation.

Test: Manually on different devices.
Bug: 116859584
Change-Id: I85eae038363860287b796c593b5192f74231cb72
(cherry picked from commit 20045a43bcf8c8bbbbbb677b4f5d49ebe4ab63f6)
2019-02-14 23:53:35 +00:00