Surfaces were displaying animations in their entirety for a single
frame before the animation kicked in. This caused a flash on the
screen. By setting the animation to invisible (alpha=0) at their
start it makes no difference if they are displayed.
Fixed bug 6176540.
Removed redundant mDimAnimator.show call.
Change-Id: I47c1b0d38273b011d9115822a8476671d6a050fc
Store enforcement state of specific permissions, allowing them to be
selectively enforced. Currently supports READ_EXTERNAL_STORAGE, which
by default isn't enforced, but enforcement can be enabled at runtime.
Bug: 6131916
Change-Id: I4bcc215a2eb5e6507d6257b577311cbd13c77acf
New class lets you make an options bundle defining a custom animation,
as an alternative to Activity.overridePendingTransition().
Change-Id: I8e209bf52398a98ab9f1bcafa1ec0a580dae57c0
createTrack and openRecord don't need the "old" flags parameter,
which was either audio_policy_output_t or audio_in_acoustics_t
shifted left by 16 bits. But they do need "new" flags, which
are defined by the application use case. Initially, the only
application use case flag is timed output, but others are planned.
For output, the audio_policy_output_t flags are passed to
AudioSystem::getOutput, which returns an audio_io_handle_t, and that
handle is then passed to createTrack. So createTrack doesn't need the
old flags parameter.
For input, the audio_in_acoustics_t flags are passed to
AudioSystem::getInput, which returns an audio_io_handle_t, and that
handle is then passed to openRecord. So openRecord doesn't need the
old flags parameter.
Change-Id: I18a9870911846cca69d420c19fe6a9face2fe8c4
Some audio HALs do not support well a device selection of 0 (no device)
received on an input stream.
This can happen because of a problem in the audioflinger code that handles
the forwarding of the output device selection to the record thread for use by
the pre processing modules that need it. If the output device is 0 (meaning
no op, which happens when stopping playback over A2DP) audioflinger could not
detect it was an output device selection and would forward it to the input
stream (see AudioFlinger::setParameters() and RecordThread::checkForNewParameters_l().
Issue 6179641.
Change-Id: Idae534521866538e0d12ba259a2834f402a922e2
The layer adjustment to an animating window upon completion was masking
the window behind the mWindowAnimationBackgroundSurface, a DimSurface.
The DimSurface was not being hidden because the step was happening too
late. Swapping the order of performAnimationsLocked and
updateWindowsAppsAndRotationAnimationsLocked fixes this ordering issue.
Fixes bug 6185920.
Change-Id: I0ff64c019e821fa3a92505ac6351f2648897e592
When stepAnimation returns false, do not return false immediately.
Instead carry out finish actions. Also, remove state machine that is no
longer necessary.
Fixes bug 6184070.
Change-Id: I530eb2b62b864bbce929f573d10b31b102152f1f
Subtype controls (3G-vs-4G) aren't exposed in the UI, so tracking
data with that granularity creates unnecessary overhead. For example,
some GSM networks can regularly flap between two subtypes.
Bug: 6118868
Change-Id: Id098891dba52336d00d0f96632a7924e228b4713
The activity manager now has a tick when launching an app every
500ms, where it collects the current stack traces of the app if
it hasn't finished launching. These traces are included as part
of dumpstate.
This is only done on non-user builds.
Change-Id: I7f09ea00aab821ac81795f48c9d68fcca65f89fe
This would only kill processes if there were activities associated
with the recent task; now it always kills processes.
Always fix some debug output.
Change-Id: Iccda19ba0a20823347b06c13b450587283d28284
Further work to isolate layout from animation and surface operations.
Remove cruft and minor refactoring.
Change-Id: I6f910ed72c7c614996641c353870c2b2ab5e8bb4
The purpose is to let face unlock always get the camera
successfully. What happened was the camera applications may
have opened the camera in onResume under the lock screen.
This API lets face unlock take the camera from the camera
application. A new permission will be added, so other
applicatoins won't be able to take the camera from the face
unlock.
bug:5584464
Change-Id: Ib3d9dcbc2161815b68db42327dc01148453704c6
(Dianne) pulled the animation steps out of the layout. Changes to
exposed layers cause repeated calls to layout code.
Combined animation steps into start and finish animation code.
Change-Id: I3602d1d6249d20987d102a54e3a67a7a39361b55
Log statistics on CPU usage in Hz in addition to wall clock time
Use CPU statistics for all playback threads, not just MIXER
(but they are disabled by default by a compile-time debug macro).
ThreadCpuUsage library:
- Move statistics out of the library and leave that up to the caller
- Add API to determine a CPU's frequency
Change-Id: Ia1011123146e641fcf210ef26e78ae2b4d3b64ad
This will be used to allow new features to be requested... such as,
say, a special kind of animation. Right now there are no options
defined.
Change-Id: I4eb6f27275cdd4bf186f6da316ab93a2372ad4b7
An occasional call sequence through updateLightsLocked ended up storing
the old screen-off reason rather than the current screen-off reason.
This caused the Keyguard screen to be bypassed when turning back on. By
saving the power-off reason in mScreenOffReason prior to calling
updateLightsLocked we eliminate this problem.
The offending calling sequence was:
PowerManagerService.setPowerState(..., reason) => updateLightsLocked
=> animateTo => screenOffFinishedAminatingLocked(mScreenOffReason)
=> sendNotificationLocked.
Change-Id: I8ee0b3226f94af7ff7e7b7b0bf54e47fd0c03631
Fix indentation to be multiple of 4.
Make it easier to search:
sp< not sp < to
"switch (...)" instead of "switch(...)" (also "if" and "while")
Remove redundant blank line at start or EOF.
Remove whitespace at end of line.
Remove extra blank lines where they don't add value.
Use git diff -b or -w to verify.
Change-Id: I966b7ba852faa5474be6907fb212f5e267c2874e