So that there will be something to diagnose when such failures occur during
stability tests.
Bug: 18092655
Change-Id: I9a9d8d33b34273a477f2a9dbcf092887dcbc91c0
This class is used by the tests, but is built with -fvisibility=hidden
and not declared as ANDROID_API.
Change-Id: If93af7bfdf0752de1f5bbb10fdd46b2eb9c0ccdd
This moves the interface closer to android::Canvas. The only use of
return values was in the OpenGLRenderer subclass; that is replaced
with an internal dirty flag: returned from finish(), checked by
CanvasContext.
This is part of a series of CLs to refactor the Graphics JNI bindings.
BUG:15672762
R=djsollen@google.com,ccraik@google.com
Change-Id: Ifd533eb8839a254b0d3a5d04fc5a2905afdfc89e
When no stroke width is set, use 0.5 instead of 0.25 to make
sure the resulting rectangle spans at least one pixel.
Bug: 15455111
Change-Id: Id0a4b6d014c542ffc98b13a032f88ae0ce69b3a1
Addresses the following compile time errors:
In file included from frameworks/base/libs/hwui/LayerRenderer.cpp:24:0:
frameworks/base/libs/hwui/RenderState.h:77:24: error: 'VirtualLightRefBase' has not been declared
void postDecStrong(VirtualLightRefBase* object);
^
In file included from frameworks/base/libs/hwui/LayerCache.h:21:0,
from frameworks/base/libs/hwui/LayerRenderer.cpp:25:
frameworks/base/libs/hwui/Layer.h:55:42: error: expected class-name before '{' token
class Layer : public VirtualLightRefBase {
^
In file included from frameworks/base/libs/hwui/RenderState.cpp:16:0:
frameworks/base/libs/hwui/RenderState.h:77:24: error: 'VirtualLightRefBase' has not been declared
void postDecStrong(VirtualLightRefBase* object);
^
Change-Id: I2be439b373ea356b861f413ff6ce323e8d9baf2d
Bug: 17208461
* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure
Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
Ignore warnings about unused parameters and initialization of static
constant float data members.
Change one potential error of allocating variable length
array of non-POD element type on stack.
Fix mismatch of class and struct declaration tags.
BUG: 17512760
Change-Id: I3a09c945fb1c17f27aff74a7e439dd4c35d1fb32
Bug: 18099195
Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will
never benefit. Also clean up some confusing naming
Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
First, this CL removes the need to decompose the DrawFilters
in Java and instead passes the SkDrawFilter to HWUI directly.
This also allows the removal of duplicated logic between HWUI
and other Canvas implementations regarding Paint filter levels.
Second, the DrawFilter is now stored in the DisplayListRenderer
where we apply it to every paint BEFORE it is stored in the
DisplayList. This eliminates the need to filter all Paints on
playback and removes additional complexity at playback.
Finally, as a result of storing the filtered paint we can now
do a better job caching the paints. This takes advantage of
recent changes in Skia to quickly enable quick hashing and
comparison of paint objects.
Change-Id: Iec507a2d894827975cc4f1d22241542bb0534b4e
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0