Includes telephony, WindowManager, PackageManager, and debugging
settings. Update API to point towards moved values.
Bug: 7231764, 7231252, 7231156
Change-Id: I5828747205708872f19f83a5bc821ed0a801cb79
If the current user has not yet made it through the setup wizard,
disable the quick settings panel entirely.
Use Settings.Secure.USER_SETUP_COMPLETE as the signal. This is a
per-user setting, so be careful to observe only on the current user's
behalf.
Bug:6712493
Change-Id: I3076a8a550165a9eeccf7fb129d470ef4ddeaed4
Bug #7233734
Stroked rectangles were rendered using software generated textures
which would lead to slightly misaligned results. Instead, let's use
the new convex path rendering code that will do the right thing
(and save a lot of bandwidth.)
Change-Id: Ib95ff581e56c1ecead97e4919298e6fd146ca167
This bug was triggered by user code concurrently mutating the character
array while calling into a drawText method in another thread. When the
value of the array changed, it caused inconsistent state, leading to
assert failures.
This is arguably bad behavior by the user code, but it shouldn't cause a
native crash. The fix is to do a defensive copy of the text into the
key, so the value is guaranteed to remain constant throughout the text
layout process. The change is mostly deletion of code, because there was
an optimization to try to avoid such a copy. That optimization was not
actually effective, however, because the indexOfKey() operation in the
KeyedVector underlying the TextLayoutCache did the copy anyway. Thus,
even though this change looks like it's introducing a copy where there
wasn't one before, the actual performance impact should be nil.
Note that the ability to handle a mutating argument is now part of the
contract for TextLayoutEngine::getValue(), and is now documented. That
contract may change, as the result of future optimization. Also, care
was taken to only use the value after the copy.
Other performance issues with TextLayoutCache are tracked in bug
7271109.
Change-Id: I9c90e8e4d501f3f37e2f22a7851f032808d46fbe
1. If tocuh exploration and screen magnification are enabled and the screen
is currently magnified, gesture detection does not work well. The reason
is because we are transforming the events if the screen is magnified before
passing them to the touch explorer to compensate for the magnification so
the user can poke what he thinks he pokes. However, when doing gesture
detection/velocity computing this compensating shrinks the gestured shape/
decreases velocity leading to poor gesture reco/incorrect velocity.
This change adds a onRawMotionEvent method in the event transformation chain
which will process the raw touch events. In this method of the touch explorer
we are passing events to the gesture recognized and the velocity tracker.
2. Velocity tracker was not cleared on transitions out of touch exploring state
which is the only one that uses velocity.
bug:7266617
Change-Id: I7887fe5f3c3bb6cfa203b7866a145c7341098a02
STREAM_SYSTEM stream volume is never persisted to settings as
it is always derived from another stream volume (STREAM_RING on phones
and STREAM_MUSIC on tablets). Therefore values stored in settings
are stale from previous releases and should be ignored.
Also fix a problem where a muted stream can be unmuted by
readAudioSettings() even if it is muted by ringer mode.
Bug 7216630.
Change-Id: If23561ddfbc704f89fd0a997faf1b50299a50c2e
1. We use auto scroll when a view gets accessibility focus.
Pros: Having magnification and TalkBack enabled together (not a common use case)
will have the accessibility focused view on the screen (it is auto panned).
Cons: A blind user can get stuck in a very lock scroll view - not good.
2. We do not auto scroll when a view gets accessibility focus.
Pros: A blind user cannot get stuck in a long scroll view as he has to explicitly
scroll.
Cons: The magnified area will not pan to ensure the accessibility focused view
is visible.
Option one is the better trade off and this change removes the auto scrolling.
bug:7265773
Change-Id: I209b54ed18acad36c1f35b4c09b980e45ec9bbff
Sending the unmasked soft input mode int setAttachedWindowFrames
included the SOFT_INPUT_STATE bits and guaranteed that the adjust
test would always pass.
Bug 7256294
Change-Id: Iaf5368432c7b350fe70687d08c0a08e814b35e94
Enable safe headphone volume feature for all countries that
do not opt otherwise in their mmc configuration.
Opt out for US.
Bug 7231029.
Change-Id: I2619d627508eb2cd1f73db9242e0cb5efa839a2a
The handle (which is now being drawn by the window and not by itself)
was floating over it.
Bug: 7267529
Change-Id: Ia8902f64ac81616c640bc42400272933063852f4
Display controller should always stay in sync with peer list to avoid
showing incorrect available status on peers which would
cause connectivity issues.
Bug: 7268307
Change-Id: If04644339c1ee3f567939e4441dd6f6a45e4179a
1. The accessibility layer announces user switches. Even though
the initial switch to the owner on a singe user device is a
valid use switch we should not announce it for accessibility.
bug:7264693
Change-Id: Idf022fab6b74c84b7a96bc4ed7c7fee2b83029a6
-> Showing correct page, as per discussions (issue 7205431)
-> Hide the time when the system status widget is showsing (issue 7216577)
Change-Id: I5b79d72e8fd8226952f6a8ea99b776feb4ddde1f
...java.lang.IllegalStateException: Can not perform this action
after onSaveInstanceStateat android.support.v4.app.FragmentManagerImpl
.checkStateLoss(FragmentManager.java:1300)
Framework fragment manager also needs to be told its state is not
saved earlier.
Change-Id: Ie5bb327fca6208f7eea6146a1b3223c61c9ecef6
When there are multiple activities that respond to MediaStore.INTENT_ACTION_STILL_IMAGE_CAMERA_SECURE
we need to show the disambiguation dialog to the user. However the disambiguation "dialog"
is actully an activity themed as a dialog. Hence, we can't show it in the secure keyguard.
This works around the issue by prompting the user for their credentials directly when the
intent needs disambiguation. This will take them out of keyguard and prompt them for
which activity they want to use.
We'll provide a more robust solution in a future release.
Fixes bug 7109816
Change-Id: I94e643d3cb503e1ce6de24c82400b4d5fcbb9d95