Change-Id: Ibf0adacdc5c64d40a8000b21d7cb0797d63efe29
The next step will be to add an FBO cache to avoid churning memory on every frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint). Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0 Add texture cache. Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7