John Reck
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19b6bcfd83
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Support HardwareLayers in RenderThread
Also has a few HardwareLayer lifecycle fixes
Change-Id: I6308cb05f8f199eed72189ace768013a46815941
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2014-02-19 10:47:19 -08:00 |
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John Reck
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fc53ef2779
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Implement missing safelyRun() on ThreadedRenderer
Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
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2014-02-11 10:40:25 -08:00 |
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John Reck
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a6260b83da
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Fix nano vs. millis
Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
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2014-01-29 19:59:16 -08:00 |
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John Reck
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4f02bf4eef
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Native-side proxy
Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
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2014-01-27 16:40:39 -08:00 |
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John Reck
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23b797ab51
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EGL migration to native
Move EGL state management to native side for RemoteGLRenderer
Change-Id: I12b0fed70246564d4caebf87374e8bbca655c572
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2014-01-07 14:53:55 -08:00 |
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Brian Carlstrom
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69d251383f
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Track Looper decoupling from ALooper
Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
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2013-12-19 00:25:07 -08:00 |
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John Reck
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cec24ae16e
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RenderThread work
Hacky prototype needs a private API to enable
Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
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2013-12-09 15:57:09 -08:00 |
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