17 Commits

Author SHA1 Message Date
Romain Guy
09b7c91de7 Allocate layers from the layers pool.
Bug #3413433

This change will be beneficial to Launcher to avoid hiccups when
swiping pages of icons. When a layer is discarded, it is kept
in the layers pool instead of being destroyed right away. This
favors memory reuse over allocations.

Change-Id: Ifb6944ba83d6ceb67c331527c0827b26ce648eb1
2011-02-02 20:28:09 -08:00
Romain Guy
62687ec12c Don't clobber the local dirty rect after rendering a layer.
Bug #3417254
Bug #3413433

Change-Id: I8045e9ec414ebe4ce4d38124142a00726d2c634d
2011-02-02 15:44:19 -08:00
Romain Guy
beff8d83ef Fix incorrect dirty rectangle transformation in hardware layers.
Bug #3413433

Change-Id: Iba201c7c4b4f11937797f3afcbf20c5a7395be25
2011-02-01 23:53:34 -08:00
Romain Guy
3a3133d876 Update layers based on the dirty region.
Bug #3413433

This helps Launcher when a widget updates during a scroll, or when interacting
with widgets on the workspace if layers are still turned on.

Change-Id: Ic7a42eb34f74f4ae988039754f815e2efd1d1e4f
2011-02-01 23:01:43 -08:00
Chet Haase
a45c056e62 Merge "Fix display List bugs" into honeycomb 2011-01-26 23:49:23 -08:00
Chet Haase
678e0adbdb Fix display List bugs
Various property setters in View need to invalidate the parent's
cache to get redrawn properly when accelerated with display lists.

Also, fix logic around display lists and old-style Animations in
ViewGroup.

Change-Id: I70e1c2fa49e62228ee4a1301a006ce50bda4c305
2011-01-26 22:44:52 -08:00
Romain Guy
4f09f5417b Don't draw the same triangles several times.
Bug #3388197

Change-Id: Ief1dfd9447f144e9992340a173d2893e5e049129
2011-01-26 22:45:16 -08:00
Romain Guy
7d7b5490a0 Enable partial invalidates when rendering with OpenGL.
Change-Id: Ie8be06c4776b815e8737753eb8003b4fd8936130
2011-01-24 18:39:56 -08:00
Romain Guy
c88e357d1e Fix regression with hardware layers.
The renderer was checking whether the layer's region is a rect to
draw it with a simple quad. This test was done against the layer's
region structure, which was cleared after generating the mesh.
Unfortunately Region::isRect() returns true when the region is
empty, which was causing the renderer to always use a quad to
draw a mesh on screen.

Change-Id: If4b874579ee0cedcb67367c9efa5c0c98ca55231
2011-01-22 00:35:23 -08:00
Romain Guy
42f3a4b7c3 Make embedded hardware layers work.
Bug #3369474

Change-Id: Ib6d7fb44eedda9dc2933b5e1b176f307968af91d
2011-01-19 13:42:26 -08:00
Romain Guy
fb13abd800 Fix 9patch rendering in ExpandableListView.
Change-Id: I60843d61a40b0cb7dd09923cb4489a5a76f20486
2011-01-16 15:16:38 -08:00
Romain Guy
f219da5e32 Don't blend transparent pixels when rendering layers.
With this change, the rendere keeps track of what regions are rendered into
and generates a mesh that matches these regions exactly. The mesh is used
to composite the layer on screen.

Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
2011-01-16 12:54:25 -08:00
Romain Guy
ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00
Romain Guy
1fc883b271 Add logging to the new layers API.
Change-Id: I78b9426eb17de3e775aca9fafe4a50bd9c0785c4
2011-01-12 14:31:55 -08:00
Romain Guy
57066eb64c Cleanup GL objects on the correct thread.
Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
2011-01-12 12:53:32 -08:00
Romain Guy
a9d0711392 Don't break the build!
Change-Id: I42f68c7b023c03adeedc4e979e5f4705188ee9f4
2011-01-11 17:59:10 -08:00
Romain Guy
6c319ca127 Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
2011-01-11 17:53:19 -08:00