Backported from master, including a bug fix and a cdma enhancement.
Even if other people are sharing the connection (ie, carrier wants
default and tethered traffic on the same APN) stop using a carrier-
described APN when the tethering stops.
bug:5972599
Change-Id: I25e4831855e6b62c0c3ab3a6f4d4846aaee6ac50
Since CDMA doesn't use APN settings there was no place to say what a cdma
device's DUN connection would support, so by default normal device
originating traffic would be blocked on a tethering single-connection device.
With this change you can (via overlay) say that it supports everything
so mms and on-device browsing/email will still work even when on a dun connection.
The reason to allow both: some carriers will charge per byte for dun access
and so they don't want lots of non-tethering traffic used (costs the user alot)
but other carriers just use a dun connection to limit access to tethering, but
once there give unlimited data, so it makes sense to support everything there.
bug:5972599
Change-Id: I78fd7f3ac63c51a0560b659ed5ec219b10a93f8d
Use size_t with size() and ssize_t with indexOfKey(). Exception:
use ssize_t for backwards loops, and indices that are overloaded as a
marker or error code.
Change-Id: Ibf2a360af4539b72b09c818dda22ea2a0de92431
Applications sometimes crashed on exit due to the display event
receiver pipe apparently being closed while still a member of the
Looper's epoll fd set.
This patch fixes a few different possible races related to
the display event receiver lifecycle.
1. The receiver used to play a little dance with the Looper,
registering and unregistering its callback after each vsync
request. This code was a holdover from a time before the
surface flinger supported one-shot vsync requests, so we can
get rid of it and make things a lot simpler.
2. When the Choreographer is being accessed from outside the UI
thread, it needs to take great care that it does not touch
the display event receiver. Bad things could happen if the receiver
is handling a vsync event on the Looper and the receiver is
disposed concurrently.
3. It was possible for the Choreographer to attempt to dispose
the receiver while handling a vsync message. Now we defer disposing
the receiver for a little while, which is also nice because we
may be able to avoid disposing the receiver altogether if we find
that we need it again a little while later.
Bug: 5974105
Change-Id: I77a158f51b0b689af34d07aee4245b969e6260d6
this is possible now that we support only a single
EGL implementation. this allows a large code simplification.
Change-Id: I7a6b9db4c5d60f4407c6061e7a68729af63d5242
Improving load time by:
- using window animation for fade-in and not
waiting to create HW layer
- starting loading of thumbnails/icons earlier
- only initially creating views for the first
screenful of items
- recycling views
Change-Id: I529b1085fe35d81aaafeb7433ccaed8e0537f01c