Cherripick from master CL 79833, 79417, 78864, 80332, 87500
Add new audio mode and recording source for audio communications
other than telelphony.
The audio mode MODE_IN_CALL signals the system the device a phone
call is currently underway. There was no way for audio video
chat or VoIP applications to signal a call is underway, but not
using the telephony resources. This change introduces a new mode
to address this. Changes in other parts of the system (java
and native) are required to take this new mode into account.
The generic AudioPolicyManager is updated to not use its phone
state variable directly, but to use two new convenience methods,
isInCall() and isStateInCall(int) instead.
Add a recording source used to designate a recording stream for
voice communications such as VoIP.
Update the platform-independent audio policy manager to pass the
nature of the audio recording source to the audio policy client
interface through the AudioPolicyClientInterface::setParameters()
method.
SIP calls should set the audio mode to MODE_IN_COMMUNICATION,
Audio mode MODE_IN_CALL is reserved for telephony.
SIP: Enable built-in echo canceler if available.
1. Always initialize AudioRecord with VOICE_COMMUNICATION.
2. If echo canceler is available, disable our echo suppressor.
Note that this CL is intentionally not correcting the
getAudioSourceMax() return value in MediaRecorder.java as the
new source is hidden here.
Change-Id: Ie68cd03c50553101aa2ad838fe9459b2cf151bc8
Originally a stream does not send packets when it is receive-only or there is
nothing to mix. However, this causes some problems with certain firewalls and
proxies. A firewall might remove a port mapping when there is no outgoing
packet for a preiod of time, and a proxy might wait for incoming packets from
both sides before start forwarding. To solve these problems, we send out a
silence packet on the stream for every second. It should be good enough to
keep the stream alive with relatively low resources.
Bug: 3119690
Change-Id: Ib9c55e5dddfba28928bd9b376832b68bda24c0e4
Rewrite using integer arithmetic to get full 32-bit precision instead
of 23-bit in single precision floating-points.
Bug: 3029745
Change-Id: If67dcc403923755f403d08bbafb41ebce26e4e8b
This change simply reduces the receive timeout of DeviceSocket. It works
because AudioRecord will block us till there is enough data, which makes
AudioSocket overlap AudioRecord.
Change-Id: I4700224fb407e148ef359a9d99279e10240128d0