Jason Sams
b37c0a5db6
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
2009-06-16 17:49:58 -07:00
Jason Sams
0826a6f90f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
2009-06-15 19:04:56 -07:00
Jason Sams
d5680f9ba9
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
2009-06-10 18:39:40 -07:00
Jason Sams
3eaa338e11
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
2009-06-10 15:04:38 -07:00
Jason Sams
39ddc950c9
Move call to compiler from jni to core library code.
2009-06-05 17:35:09 -07:00
Jason Sams
02fb2cb531
Add sampler support
2009-05-28 16:16:46 -07:00
Jack Palevich
ec5a20bf2b
Delete the acc script when deleting the Renderscript rsScriptC object.
...
Previously we had been leaking the ACCscript object.
2009-05-28 15:53:04 -07:00
Jason Sams
fe08d99725
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
...
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00