Bug #6073717
Bug #6065504
Bug #6026515
Bug #5971725
Prior to this patch, the destructor of DisplayList would always run
on the finalizer thread. This could cause a race condition if the UI
thread was busy rendering display lists at the same time leading to
various random native crashes.
Change-Id: Ie11108e3b1538d4b358a1a8b4cce1b2d33152d0c
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
This optimization along with the previous one lets us render an
application like Gmail using only 30% of the number of GL commands
previously required
Change-Id: Ifee63edaf495e04490b5abd5433bb9a07bc327a8
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
This change removes unnessary symbols. All symbols are hidden by
default, public APIs with exported symbols are explicitly marked
with ANDROID_API.
Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
This method is invoked by TextureView.getBitmap() and failures must be
caught to avoid leaving the GL context in a potentially bad state.
Change-Id: I620de395ba1bc20154de58c81963223dc55cac78
Draw anti-aliased lines with OpenGL by constructing a quad with
a border that fades out (to mimic fragment coverage).
Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.
Change-Id: Ie826121a2227de8252c77b992a61218defea5143
Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
This change batches calls to glScissor() and removes extra GL
queries and glActiveTexture() calls.
Change-Id: I1cd079d314f87cd9c088f95c8d4909c2f860f6aa
Removes unnecessary forward class declaration, make Caches::currentBuffer
private instead of public.
Change-Id: Idba6325c8c602d89239e667cb8ec87e7943f8e75
The declaration of Singleton objects must be in CPP files (not header
files) to avoid creating separate instances of what is supposedly a
single object.
Change-Id: Ie903384824a458b5572f3ce5b6cfb359c18a9c44