2642 Commits

Author SHA1 Message Date
Android (Google) Code Review
20fefe90bc Merge change 20124
* changes:
  Remove useless slot from ProgramVertex.  Optimize GL state setup.
2009-08-05 14:00:02 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Android (Google) Code Review
573963e3a8 Merge change 20133
* changes:
  don't crash when SurfaceBuffer::writeToParcel is given a null argument
2009-08-05 12:52:51 -07:00
Android (Google) Code Review
b1d39aae13 Merge change 9649
* changes:
  Finish implementation of multiple pointer support for MotionEvent.
2009-08-05 12:36:11 -07:00
Mathias Agopian
4e0df8ede8 don't crash when SurfaceBuffer::writeToParcel is given a null argument 2009-08-05 12:22:30 -07:00
Dianne Hackborn
0dd7cb4b4e Finish implementation of multiple pointer support for MotionEvent.
The major things going on here:

- The MotionEvent API is now extended to included "pointer ID" information, for
  applications to keep track of individual fingers as they move up and down.
  PointerLocation has been updated to take advantage of this.

- The input system now has logic to generate MotionEvents with the new ID
  information, synthesizing an identifier as new points are down and trying to
  keep pointer ids consistent across events by looking at the distance between
  the last and next set of pointers.

- We now support the new multitouch driver protocol, and will use that instead
  of the old one if it is available.  We do NOT use any finger id information
  coming from the driver, but always synthesize pointer ids in user space.
  (This is simply because we don't yet have a driver reporting this information
  from which to base an implementation on.)

- Increase maximum number of fingers to 10.  This code has only been used
  with a driver that reports up to 2, so no idea how more will actually work.

- Oh and the input system can now detect and report physical DPAD devices.
2009-08-04 20:53:52 -07:00
Romain Guy
ec070224c4 Fix Fall RS to use the new ProgramVertex APIs. 2009-08-04 20:23:00 -07:00
Jason Sams
110195fe9f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. 2009-08-04 19:00:00 -07:00
Romain Guy
a2136d6b18 Add ability to load arrays in RenderScript. 2009-08-04 18:50:24 -07:00
Jason Sams
0835d42be9 Seperate Light and Sampler from RenderScript.java 2009-08-04 17:58:23 -07:00
Jason Sams
22534176fb Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. 2009-08-04 17:05:43 -07:00
Romain Guy
1836ae25f5 Use the new ScriptC.Builder API. 2009-08-04 16:44:11 -07:00
Romain Guy
ecc7ca0372 Add swaying effect to the grass. 2009-08-04 14:41:41 -07:00
Jason Sams
69f0d31e57 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. 2009-08-04 12:29:40 -07:00
Eric Laurent
351def28f0 Fix problem in A2DP interface closeOutputStream().
If the output stream handler passed was not the A2DP output stream, the request was ignored instead of being forwarded downstream to hardware interface.
2009-08-04 07:43:10 -07:00
Eric Laurent
ab19b21f3c Fix getParameters() default implementation.
Do not return empty string but key value pairs with empty values.
2009-08-04 06:17:43 -07:00
Android (Google) Code Review
cd9e8d4907 Merge change 9606
* changes:
  Add anti-aliasing to Grass RS.
2009-08-03 17:29:51 -07:00
Romain Guy
3a1ea9334f Add anti-aliasing to Grass RS. 2009-08-03 17:29:05 -07:00
Android (Google) Code Review
9df76c7c2f Merge change 9551
* changes:
  Implement the jni bindings for Adapter2D.  Fix a refcount bug in the native adapter implementation.  Use adapters in Film to border the mipmaps.
2009-08-03 16:23:07 -07:00
Jason Sams
bd1c3ad0cd Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. 2009-08-03 16:03:08 -07:00
Mathias Agopian
cb21c37853 free surface buffers before trying to allocate new ones, so we have more chance of success 2009-08-03 15:08:16 -07:00
Android (Google) Code Review
cf31b1bcbe Merge change 9397
* changes:
  Fix Win32 libutils to get a working SDK build.
2009-08-01 01:55:07 -07:00
David 'Digit' Turner
078a275784 Fix Win32 libutils to get a working SDK build. 2009-08-01 10:53:29 +02:00
Romain Guy
fcaa31bf65 Clean up Grass RS 2009-07-31 23:30:07 -07:00
Romain Guy
a32d100b34 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.
Fixes RS compilation.
2009-07-31 21:36:18 -07:00
Jason Sams
b8c5a84e7c Split RenderScript Type and Allocation into seperate classes. 2009-07-31 20:40:47 -07:00
Android (Google) Code Review
11d6728af1 Merge change 9413
* changes:
  Begin splitting up RenderScript.java into seperate classes.  First piece split off Element.
2009-07-31 16:29:11 -07:00
Jason Sams
36e612a488 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. 2009-07-31 16:26:13 -07:00
Android (Google) Code Review
d3d88ddab7 Merge changes 9415,9416
* changes:
  log opengl-call-with-no-context only once per thread, instead of for each function call
  don't crash in Parcel when given a null (and therfore invalid) native_handle_t
2009-07-31 16:25:49 -07:00
Mathias Agopian
f1db4aec65 don't crash in Parcel when given a null (and therfore invalid) native_handle_t 2009-07-31 16:18:16 -07:00
Android (Google) Code Review
b5a57ad943 Merge change 9391
* changes:
  be more robust when errors occur upon EGL surface creation (ie: don't crash)
2009-07-31 15:12:54 -07:00
Mathias Agopian
abac01052c be more robust when errors occur upon EGL surface creation (ie: don't crash) 2009-07-31 14:47:00 -07:00
Romain Guy
8839ca5533 Add several math functions to rsScript_Lib. 2009-07-31 11:20:59 -07:00
Romain Guy
8c76cef0c8 Smoother transitions in GrassRS 2009-07-30 22:39:21 -07:00
Romain Guy
584a375df6 First pass at implementing the Grass live wallpaper in RenderScript.
This change also adds second(), minute() and hour() to the RS library.
2009-07-30 19:11:51 -07:00
Android (Google) Code Review
1a20bae18c Merge change 9287
* changes:
  fixed some issues with the software renderer when surfaces are made current.
2009-07-30 18:46:48 -07:00
Mathias Agopian
5b5c914487 fixed some issues with the software renderer when surfaces are made current.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer

now, queue/dequeue are done when the surface is made current.

for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
2009-07-30 18:14:56 -07:00
Android (Google) Code Review
afcf686cb0 am 25dff70f: Merge change 9039 into donut
Merge commit '25dff70f153529b87f5ad4a92f4de21e8950b1de'

* commit '25dff70f153529b87f5ad4a92f4de21e8950b1de':
  Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA
2009-07-30 16:05:27 -07:00
Android (Google) Code Review
a0afa2dc86 Merge change 9236
* changes:
  Implement bitmap resource loaders for utility.  cleanup rolloRS and checkin maps.png which was missing.
2009-07-30 14:58:14 -07:00
Jason Sams
dba3ba5b5b Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. 2009-07-30 14:56:12 -07:00
Android (Google) Code Review
e7f03253f9 Merge change 9070
* changes:
  Adding resizeInput and setAttributes for overlay
2009-07-30 14:37:48 -07:00
Mathias Agopian
5e631892fb Fix a debug statement in BufferMapper 2009-07-30 12:24:41 -07:00
Mathias Agopian
f293b2ff78 NPOT EGLimage without GL_ARB_texture_non_power_of_two would be improperly scalled
The current gralloc allocates buffer memory for render targets that will typically have NPOT dimensions. Assuming that the vendor driver supports converting the resulting NPOT android_native_buffer_t to a NPOT EGLImage, SurfaceFlinger calls glEGLImageTargetTexture2DOES(), and uses glGetError() to test whether the GL can support creating an EGL target texture with the specified NPOT EGLImage. If it is supported, the DIRECT_TEXTURE flag remains set, otherwise it is cleared.

Tangentially, if the driver advertises the GL_ARB_texture_non_power_of_two extension, the NPOT_EXTENSION flag is set, otherwise it is cleared.

If the driver supported creating an EGL target texture from a NPOT source EGLImage, it implicitly creates a NPOT texture. This does not need any glScalef() texture coordinate correction in LayerBase::drawWithOpenGL(). However, the same driver may not advertise the GL_ARB_texture_non_power_of_two extension nor generally support NPOT textures that were not derived from EGLImages. So SurfaceFlinger may flag only DIRECT_TEXTURE, not NPOT_EXTENSION.

Therefore, the test in LayerBase::drawWithOpenGL() should only perform the glScalef() if neither NPOT_EXTENSION or DIRECT_TEXTURE are flagged. Otherwise scaling is applied to NPOT EGL target textures when none is required.
2009-07-30 12:19:10 -07:00
Android (Google) Code Review
6502a380ad Merge change 9090
* changes:
  Simplify image loading.  Use common internal format.
2009-07-29 21:06:23 -07:00
Jason Sams
0ea8c8a7c0 Simplify image loading. Use common internal format. 2009-07-29 21:05:11 -07:00
Android (Google) Code Review
7518f16793 Merge change 9089
* changes:
  Filmstrip work and boxed bitmap load bugfixes.
2009-07-29 20:57:02 -07:00
Jason Sams
faf1520be7 Filmstrip work and boxed bitmap load bugfixes. 2009-07-29 20:55:44 -07:00
Dianne Hackborn
0d221012ff Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA
It turns out we were not returning the density for anything retrieved from a
TypedArray...  which basically means any bitmap references from a layout or style...!!!

This is now fixed.

Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.
2009-07-29 19:44:01 -07:00
Benny Wong
4ccee716f8 Adding resizeInput and setAttributes for overlay 2009-07-29 17:53:38 -07:00
Android (Google) Code Review
75ac5fb875 Merge change 9065
* changes:
  Checkin art assets for film test app and change loading of icons to 8888.
2009-07-29 17:43:05 -07:00