84 Commits

Author SHA1 Message Date
Chet Haase
d34dd71800 Fix hang/crash in native path code
An optimization for paths is to only create a texture for the original native
Path object, and have all copies of that object use that texture. This works in
most cases, but sometimes that original path object may get destroyed (when the
SDK path object is finalized) while we are still referencing and using that object
in the DisplayList code. This causes undefined errors such as crashes and hanging
as we iterate through the operations of a destroyed (and garbage-filled) path object.

The fix is to use the existing ResourceCache to refcount the original path until
we are done with it.

Issue #6414050 Analytics Dogfood App crashes reliably on Jellybean

Change-Id: I5dbec5c069f7d6a1e68c13424f454976a7d188e9
2012-05-03 11:14:50 -07:00
Chet Haase
810a8676df Corrects invalidation logic for layered views
A bug in the invalidation logic meant that changes to a view
would not cause parents in the view hiearchy that were set to have
a layer (e.g., View.LAYER_TYPE_HARDWARE) to get invalidated properly.
So even though the child view was all set to recreate its display list
according to the property change, the layer in the tree above it would stay
as-is, meaning that the change would not show up on the screen.

Issue #5887530 DropTarget text does not change color with the icon

Change-Id: Ie6eac4f406d172cb437822d9fe76340ab2afaf1c
2012-05-02 10:44:33 -07:00
Romain Guy
0a1cbc5f7d Merge "New libhwui test activity" 2012-04-03 21:17:34 -07:00
Romain Guy
2946445b56 New libhwui test activity
Change-Id: I0ce4bc665f117d7c0ed47670ceb4ed6f9b54d85c
2012-04-03 21:15:12 -07:00
Chet Haase
db8c9a6a4d Optimization of alpha with DisplayList properties
Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.

Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
2012-04-03 14:02:17 -07:00
Chet Haase
9420abd56a Re-enable DisplayList properties.
Re-enabling DisplayList properties last week caused some app
errors due to the way that some transforms were being handled (specifically,
those coming from the old Animations and ViewGroup's childStaticTransformation
field). This change pushes *all* transform/alpha data from View.draw() into
the view's DisplayList, making DisplayLists more encapsulated (and correct).

Change-Id: Ia702c6aae050784bb3ed505aa87553113f8a1938
2012-04-02 15:31:24 -07:00
Romain Guy
325740fb44 Add hooks to implement Canvas.drawTextOnPath() in GL
Change-Id: I165c9e05facf5365aa6850605688e538640c7fcc
2012-02-24 16:48:34 -08:00
Romain Guy
96ebc6b509 Only copy paths, paints and shaders when we need to.
Change-Id: Iba7a9c92c865f698821b6ff7bc4f502659642ac1
2012-02-21 18:32:32 -08:00
Romain Guy
967e2bf3ac Preliminary support for clipRect(Rect, Op)
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
2012-02-07 17:04:34 -08:00
Romain Guy
211370fd94 Add optional metadata to initiliaze the render threat.
The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:

<meta-data android:name="android.graphics.renderThread" android:value="true" />

Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
2012-02-01 16:10:55 -08:00
Romain Guy
5ff9df6582 Add full support for Canvas.setDrawFilter()
Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
2012-01-23 17:09:05 -08:00
Romain Guy
f9d9c065ed Deprecate unused APIs
Change-Id: I0107e246b632dda96b8b025217936954f1f46283
2012-01-19 17:16:38 -08:00
Romain Guy
62b6eaa7f3 Fix text encoding when drawing with drawPosText in software
Change-Id: I0cd8ee526189c38c50953a1a08b50e0b31c55d8c
2012-01-17 14:53:26 -08:00
Romain Guy
2a9fa89643 Don't build display lists for views with a layer.
This could cause the draw() code of views to be invoked too often
or worse, called with the wrong canvas. For instance, a view backed
by a software layer could get its draw() method called to record a
display list. Using a software layer is the recommended way to use
drawing operations not supported in hardware. Since we would
sometimes call the draw() method with the hardware backend anyway,
the app could crash by executing an unsupported operation.

Change-Id: Ib5f9a3a4c6f3efff5e0162ecd73d2dffe06e30a6
2011-09-28 16:50:02 -07:00
Romain Guy
b50149825f Correctly apply linear filter to drawBitmap(Rect, Rect)
Change-Id: I1049282e1996b1020c92cb7bec46e9f28e94e967
2011-07-28 15:40:47 -07:00
Romain Guy
6be3d5561c Add lock/unlockCanvas to TextureView
With this change, TextureView has feature parity with SurfaceView.

Change-Id: I4ef2da33420fc9590f868636ae72a5a6de61965b
2011-07-18 15:02:06 -07:00
Romain Guy
5fccb70de9 Add test for bug #4970944
Change-Id: I3e7287bc406ff497a49cf823cee53b1a943a74a9
2011-07-11 18:23:09 -07:00
Romain Guy
f61970fc79 Add an API to query maximum bitmap/texture size on Canvas.
Change-Id: I2c576c9a4ecad9f33cc6636bcbc29786acdf052d
2011-07-07 14:10:06 -07:00
Romain Guy
595c18b07a Add test case for driver issue
Change-Id: I0411bf9c8e114ce388e619170fb4c2b1c6fd80f9
2011-06-29 17:20:38 -07:00
Romain Guy
02ccac69fd Code cleanup
Change-Id: I64c346004e0adf9a776d0315534d4fe445f0c0ca
2011-06-24 13:20:23 -07:00
Romain Guy
d6b2a00dd4 Add error checking to LayerRenderer::copyLayer
This method is invoked by TextureView.getBitmap() and failures must be
caught to avoid leaving the GL context in a potentially bad state.

Change-Id: I620de395ba1bc20154de58c81963223dc55cac78
2011-06-17 17:45:59 -07:00
Romain Guy
98029c825b Fix rendering issue with paths when the stroke width is 0
Change-Id: I5d8ac23dc69e9e17df4ef6b5195186b5207e2524
2011-06-17 15:47:07 -07:00
Romain Guy
77a811610f Add TextureView.getBitmap()
This API can be used to get a Bitmap copy of the content of a
TextureView.

Change-Id: I07522216c353720fba5cab333174f58f484eb911
2011-06-14 17:06:53 -07:00
Romain Guy
f504a2fa14 Correctly implement the CLEAR xfermode.
The previous implementation was using glBlendFunc with the parameters
GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha
sources (anti-aliasing.) The correct implementation is GL_ZERO/
GL_ONE_MINUS_SRC_ALPHA.

Change-Id: I4cca65e57b6a37bbf5a41d382cb0648ee8e11e79
2011-05-26 16:40:55 -07:00
Romain Guy
f9be16a9d4 Rename test to be able to launch it on crespo.
Change-Id: Ieb3e1f6a2e3effe5c4042ad170f195244c7e2158
2011-05-25 17:49:11 -07:00
Chet Haase
858aa93ddb Antialiasing for rectangles
Change-Id: I7ca6931606541ddd504bd5db7f8dc04b9cde8cd9
2011-05-12 14:55:29 -07:00
Romain Guy
8f0095cd33 Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
2011-05-02 18:32:29 -07:00
Romain Guy
ad44445c77 Merge "New widget: TextureView Bug #4343984" 2011-04-28 18:47:01 -07:00
Romain Guy
aa6c24c21c New widget: TextureView
Bug #4343984

TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.

The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.

For instance, to render the camera preview at 50% opacity,
all you need to do is the following:

mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();

TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.

Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:46:19 -07:00
Chet Haase
8a5cc92a15 Fix various hw-accelerated line/point bugs
All accelerated lines are now rendered as quads. Hairlines used to
be rendered as GL_LINES, but these lines don't render the same as our
non-accelerated lines, so we're using quads for everything. Also, fixed
a bug in the way that we were offsetting quads (and not offseting points)
to ensure that our lines/points actuall start on the same pixels as
Skia's.

Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
2011-04-27 14:23:29 -07:00
Chet Haase
5b0200bd47 Enable anti-aliasing for hw-accelerated lines
Draw anti-aliased lines with OpenGL by constructing a quad with
a border that fades out (to mimic fragment coverage).

Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
2011-04-21 11:47:05 -07:00
Romain Guy
1a81aea814 Update GL textures when changing a Bitmap's pixels
Bug #4146495

Change-Id: I4fe3f8501373b86b164af11ae51642b140035bb8
2011-03-21 15:30:27 -07:00
Romain Guy
47b8adec39 Add a new Camera API to control the camera's location
Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
2011-02-23 19:51:42 -08:00
Romain Guy
b18d2d0079 Dirty layers in the area covered by a drawBitmapMesh() call
Bug #3410827

Change-Id: Ic8b4f6201af94497bba86c75819588c78debddc2
2011-02-10 15:52:54 -08:00
Romain Guy
f28daffda5 Empty the clip rect when intersection is empty.
Bug #3410035

Change-Id: I5ceb80514d3b20c9ad230478549ad31ced403d53
2011-02-04 00:59:34 -08:00
Romain Guy
09b7c91de7 Allocate layers from the layers pool.
Bug #3413433

This change will be beneficial to Launcher to avoid hiccups when
swiping pages of icons. When a layer is discarded, it is kept
in the layers pool instead of being destroyed right away. This
favors memory reuse over allocations.

Change-Id: Ifb6944ba83d6ceb67c331527c0827b26ce648eb1
2011-02-02 20:28:09 -08:00
Romain Guy
849d0a37cf New API to let apps draw without layers.
Bug #3413433

Launcher now enables layers all the time, but in some cases (for instance, when the
workspace is not scrolling,) it is more efficient to draw without the layer.

Change-Id: I625fb5b48506acda9ae75356fdbbe812c85f2aab
2011-02-01 17:56:09 -08:00
Romain Guy
54229ee5eb Correctly set the alpha of a hardware layer before drawing it.
Bug #3410819

Change-Id: I3ebaca2233f4edf5b59d84ec7706555056a1a4b1
2011-02-01 13:05:16 -08:00
Romain Guy
7d7b5490a0 Enable partial invalidates when rendering with OpenGL.
Change-Id: Ie8be06c4776b815e8737753eb8003b4fd8936130
2011-01-24 18:39:56 -08:00
Romain Guy
5a7b466a2b Add support for drawBitmapMesh().
Change-Id: Ic77f9c534bb90dc7b9458299544bd50b8b6ae6a5
2011-01-20 19:09:30 -08:00
Romain Guy
01d58e43ed Add rounded rects and circles support to OpenGLRenderer.
Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
2011-01-19 21:55:10 -08:00
Romain Guy
42f3a4b7c3 Make embedded hardware layers work.
Bug #3369474

Change-Id: Ib6d7fb44eedda9dc2933b5e1b176f307968af91d
2011-01-19 13:42:26 -08:00
Romain Guy
807daf7df6 Add support for skew()
Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
2011-01-18 11:19:19 -08:00
Romain Guy
fb13abd800 Fix 9patch rendering in ExpandableListView.
Change-Id: I60843d61a40b0cb7dd09923cb4489a5a76f20486
2011-01-16 15:16:38 -08:00
Romain Guy
6c319ca127 Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
2011-01-11 17:53:19 -08:00
Romain Guy
171c592f0b New layers API for Views.
This API can be used to back a view and its children with either a
software layer (bitmap) or hardware layer (FBO). Layers have
various usages, including color filtering and performance
improvements during animations.

Change-Id: Ifc3bea847918042730fc5a8c2d4206dd6c9420a3
2011-01-06 18:34:30 -08:00
Dianne Hackborn
9f0696709b We are now Honeycomb.
Change-Id: I69dadd57184d2d80f426c1c862ed0a040c8baf03
2011-01-06 12:57:49 -08:00
Xavier Ducrohet
ec31a7f119 Create some layout files for HwAccelerationTest
The goal is use the app to test layout lib, so layout
files are needed, and custom views must be instantiable
(ie public)

Change-Id: I46bb3d8af6e4d7973d041aa618f1c7762efd93d0
2010-12-14 14:58:59 -08:00
Romain Guy
a957eea785 New, better line drawing implementation.
Bug #3207544
Bug #3225875

Change-Id: Ibdd1dfc64e01625d5c441f39eb0aa3ee647f6ff5
2010-12-08 19:06:58 -08:00
Romain Guy
5ec9924d24 Fix rendering issue with layers.
Change-Id: I1d511ab2707000762a942d32c300a9944ab38603
2010-11-03 16:19:08 -07:00