Fixes: 34077513
Test: hwui unit tests passing
This fixes an issue where drawArc operations would cause artifacts by
drawing outside of the clip / screen damage area. We now more
conservatively clip drawArc operations specifically, as they tend to
draw into the outer parts of their path textures more than other
operations.
A more long term fix would involve alignment between draw operation
sizing (in terms of what's resolved in a BakedOpState), and
PathTexture sizing (which currently conservatively expands beyond
stroked op bounds).
Change-Id: I5aff39cc04382323b457b159974032f5f371251a
bug:27873093
Adds the simple overdraw avoidance optimization to the new
pipeline. This means when LayerBuilder defers draws that are opaque over
the full area of the repaint region, it will discard all drawing content
beneth.
Also moves a lot of complexity out of BakedOpState's header.
Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
bug:26591194
Also, revert to using current clip bounds as drawColor/drawPaint bounds
for simplicity in new pipeline.
Change-Id: I1a6b3f9716b564b46df41d57dfe14475fdd24de0
bug:27225580
bug:27281241
Empty unclipped savelayers (clipped at defer time, often by dirty rect)
were resulting in invalid layer clear rectangles. Simplify by just
rejecting these unclipped savelayers entirely at defer.
Also, use repaint rect as base clip for constructed ops within
LayerBuilder.
Change-Id: I5c466199e85201a2f68f5cdc60b29187c849961b
Bug: 27072626
Or at least fix this one and make it harder to leak
going forward. static_asserts are cool, use them liberally
Also makes allocation via LA (slightly) faster by fixing create*
variants to use rvalue references & std::forward, preventing
an accidental pass-by-value
Change-Id: I18fd696a93dd6ea49c8d8c587d4c8bee56dbfdf5
Bug: 27072626
Or at least fix this one and make it harder to leak
going forward. static_asserts are cool, use them liberally
Also makes allocation via LA (slightly) faster by fixing create*
variants to use rvalue references & std::forward, preventing
an accidental pass-by-value
Change-Id: I5e0e36e72c6dd93324194ebf9a95f8204f05f261
Can't safely rewind clip allocations, since those pointers are cached by
ClipArea. Instead add early rejection to handle most cases, and update
tests.
Change-Id: Ic32f95cf95602f427f25761a8da1583c4495f36d
bug:22480459
Also switches std::functions to function pointers on OpReorderer, and
switches AssetAtlas' entry getter methods to using pixelRef pointers,
so it's clear they're the keys.
Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.
Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06