11 Commits

Author SHA1 Message Date
Jeff Brown
aa3855d583 Refactor how timeouts are calculated.
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.

Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
2011-03-17 17:29:09 -07:00
Jeff Brown
3a22fa0570 Joystick tweaks.
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied.  (Bug: 3514510)

Add support for a few more standard axes.

Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.

Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior.  They work fine without them but the axis mappings
are not ideal.

Change-Id: Id4c86a0a272331c680039a9bde6815bb7eba44ab
2011-03-04 18:53:32 -08:00
Jeff Brown
d41cff2d3a Fix off by one errors in touch motion ranges.
Report inclusive minimum and maximum ranges for all
axes including X and Y.

Set mouse pointer bounds to 0..width-1, 0..height-1.

Rotate touch and mouse positions more carefully, paying attention
to the maximum bounds when calculating the complement of an axis.

Simplified the InputReader somewhat and removed support for a
couple of poorly defined input device configuration parameters.
We now assume that the touch device provides useful absolute axis
ranges for the X and Y axes since the alternative does not actually
make sense.

Bug: 3413541
Change-Id: I682ce3729e4473de7f1bcf8addb49a3f4484126f
2011-03-03 02:28:51 -08:00
Jeff Brown
56194ebec6 Wake screen from external HID peripherals.
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.

Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only.  The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.

Moved isTouchEvent to native.

Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.

Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
2011-03-02 19:57:07 -08:00
Jeff Brown
33bbfd2232 Add support for mouse hover and scroll wheel.
Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent.  Pointer events dispatched
this way are delivered to the view under the pointer.  Non-pointer
events continue to be delivered to the focused view.

Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView.  Shift+VSCROLL is translated
to HSCROLL as appropriate.

Added logging of new pointer events in PointerLocationView.

Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.

Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.

Make all mouse buttons behave identically.  (Effectively we only
support one button.)

Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
2011-02-25 17:06:07 -08:00
Jeff Brown
cc0c159e9b Add new hover move action and scroll wheel plumbing.
Added support for tracking the mouse position even when the mouse button
is not pressed.  To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.

Added some more plumbing for the scroll wheel axes.  The values are
reported to Views but they are not yet handled by the framework.

Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
2011-02-19 06:14:21 -08:00
Jeff Brown
6f2fba428c Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00
Jeff Brown
ab2f096030 am 12b2dc90: am b1e0a870: Merge "Fix crashes caused by some input devices." into honeycomb
* commit '12b2dc90883ef4f930a17907acdef3677b0598a5':
  Fix crashes caused by some input devices.
2011-01-25 18:22:50 -08:00
Jeff Brown
58a2da843f Fix crashes caused by some input devices.
The touch screen sometimes reports more than 10 pointers even though that's
all we asked for.  When this happens, we start dropping events with more
than 10 pointers.  This confuses applications and causes them to crash.
Raised the limit to 16 pointers.
Bug: 3331247

The default behavior was to identify all touch devices as touch screens.
External devices that are plugged in are more likely to be touch pads
not attached to a screen.  Changed the default to be a touch pad
and renamed some internal constants to avoid confusion.

A certain mouse happens to also behave like a touch pad.  That caused
problems because we would see multiple concurrent traces of motion events
coming from the same input device so we would batch them up.
Added code to ensure that we don't batch events unless they come from
the same *source* in addition to coming from the same *device*.

Due to batching or misbehaving drivers, it's possible for the set of
pointer ids to be different from what we expect when it comes time to
split motion events across windows.  As a result, we can generate motion
events with 0 pointers.  When we try to deliver those events, we cause
an error in the InputTransport so we tear down the InputChannel and kill
the application.
Added code to check out assumption about pointer ids and drop the
event gracefully instead.

Patched up the tests to take into account the change in default behavior
for identifying touch screens and touch pads.

Change-Id: Ic364bd4cb4cc6335d4a1213a26d6bdadc7e33505
2011-01-25 16:02:22 -08:00
Jeff Brown
cb1404e456 Add joystick support to framework.
Change-Id: I95374436708752e1a9cff3f85c5b9bc3e0987961
2011-01-17 13:51:00 -08:00
Jeff Brown
b4ff35df5c Mouse pointer integration.
Added support for loading the pointer icon from a resource.

Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.

Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
2011-01-04 17:31:24 -08:00