Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
65e7aa56f5
Implement pause/resume for the RS thread.
2009-09-24 17:38:20 -07:00
Jason Sams
6b9dec00af
Remove depricated triangleMesh.
2009-09-23 18:07:45 -07:00
Joe Onorato
9ac2c66f01
Make the renderscript timing logging available by setting debug.rs.profile=1
2009-09-23 17:26:07 -07:00
Jason Sams
ebfb436a49
Add raster object to control point and line params. Add flag to force SW rendering.
2009-09-23 13:57:02 -07:00
Jason Sams
2525a81522
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
2009-09-03 15:43:13 -07:00
Jason Sams
b13ada5071
Add support for selecting the color bit depth and if the application used a depth buffer.
2009-08-25 11:44:30 -07:00
Jason Sams
f4d160653f
Improved RS timing code to monitor where we spend CPU time.
2009-08-19 12:17:14 -07:00
Jason Sams
730ee65d4d
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
2009-08-18 17:07:09 -07:00
Jason Sams
bc948dedce
Remove global IO context and integrate it into the RS context.
2009-08-17 18:35:48 -07:00
Jason Sams
43ee06857b
Implement reflecting Java objects into the ACC enviroment.
2009-08-12 17:54:11 -07:00
Jason Sams
40a29e8e28
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
2009-08-10 14:55:26 -07:00
Joe Onorato
d7b3774da6
Let java put #defines into renderscript
2009-08-09 22:58:20 -07:00
Jason Sams
1bada8cd6e
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
b0ec1b46d6
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
2009-07-28 12:02:16 -07:00
Jason Sams
ee41112e15
Enable light sources and update film test app.
2009-07-21 12:20:54 -07:00
Jason Sams
399bfce299
Fix master build errors post merge with master_gl branch.
2009-07-14 13:59:23 -07:00
Mathias Agopian
dfe983bd79
Merge commit 'goog/master' into merge_master
2009-07-01 18:33:18 -07:00
Jason Sams
7c878f3a83
Begin adding mesh
2009-06-30 14:13:25 -07:00
Mathias Agopian
f31868e59f
merge master in master_gl
2009-06-24 18:31:21 -07:00
Jason Sams
f29ca50d80
Cleanup logging and fix a startup race condition that manifested on Firestone.
2009-06-23 12:22:47 -07:00
Mathias Agopian
3142f4f40b
update renderscript to master_gl APIs
2009-06-22 18:01:09 -07:00
Jason Sams
4b962e57a9
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
2009-06-22 17:15:15 -07:00
Jason Sams
bba134c8a1
All light source objects.
2009-06-22 15:49:21 -07:00
Jason Sams
462d11b880
checkpoint filmstrip, implemented TLS.
2009-06-19 16:03:18 -07:00
Jason Sams
9c54bdbf45
Implement default programs and implement defaults and parents for imports.
2009-06-17 16:52:59 -07:00
Jason Sams
d5680f9ba9
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
2009-06-10 18:39:40 -07:00
Jason Sams
3eaa338e11
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
2009-06-10 15:04:38 -07:00
Jason Sams
da423d8479
checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC.
2009-06-09 12:15:30 -07:00
Jason Sams
a09f11d6c6
Add support for scripts to return an animation flag. This allows them to indicate they are generating changing content and the rs thread to sleep if the content is static.
2009-06-04 17:58:03 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
...
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00