Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
b6f2b131c4
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
2009-09-24 12:33:45 -07:00
Jason Sams
ea84a7c517
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
2009-09-04 14:42:41 -07:00
Jason Sams
07ae406237
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
2009-08-27 20:23:34 -07:00
Jason Sams
7ce033d797
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-18 14:20:07 -07:00
Jason Sams
40a29e8e28
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
2009-08-10 14:55:26 -07:00
Jason Sams
1bada8cd6e
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
faf1520be7
Filmstrip work and boxed bitmap load bugfixes.
2009-07-29 20:55:44 -07:00
Jason Sams
6f5c61c8df
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
2009-07-28 17:20:11 -07:00
Jason Sams
b0ec1b46d6
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
2009-07-28 12:02:16 -07:00
Jason Sams
4244afa87e
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
2009-07-02 15:09:27 -07:00
Jason Sams
f29ca50d80
Cleanup logging and fix a startup race condition that manifested on Firestone.
2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
2009-06-22 17:15:15 -07:00
Jason Sams
e2ae85fc5a
Generalize bitmap support and add remaining GL formats.
...
Fix bug in command fifo looping case.
2009-06-03 16:04:54 -07:00
Jason Sams
fe08d99725
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
...
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00