to return the selected text.
setComposingRegion:
The TextView may choose to highlight the text in some way (underline for now) to indicate
that the text is selected for correction, if the IME wants to provider alternatives.
Choosing an alternative in the IME can then call IC.commitText() to replace the highlighted
(not selected) text with a different candidate.
This change also ensures that any existing spans/styles are not wiped out. So we can now
correct rich text as well.
getSelectedText:
This is a convenience to get the selected text instead of using extracted text that is
more heavy weight. Existing getTextBeforeCursor() and getTextAfterCursor() fail to
retrieve the selected text, only what's before and after the selection.
Change-Id: Ieb5ecd5ff947ea04958589f501e7bd5228e00fb5
yaffs2 is single-threaded and any disk access during window drawing
(or animation in this case) can cause UI stutters / unresponsiveness
for hundreds of milliseconds.
BUG=2941119
Change-Id: Ifdce8337027ab25d1ea844934fa787ffe68263c4
- Actually aggregate discharge amounts.
- Actually print the unplugged battery info when currently plugged in.
Change-Id: I22dd6feb73ac1364eb169d3239ce403b0755bb6c
- Now track wake locks in battery history.
- Now track sensors in battery history.
- Some filtering of sensory data.
- Fixes to some data that wasn't cleared when resetting battery stats.
- Print amount discharged since last charge.
And the big part -- keep track of wake locks held per process,
and kill processes that hold wake locks too much while they are in
the background. This includes information in the battery stats
about the process being killed, which will be available to the
developer if the app is reported.
Change-Id: I97202e94d00aafe0526ba2db74a03212e7539c54
The system_server shouldn't touch files on the SD card. This change
moves the things that touch the SD card out to the
DefaultContainerService so that it will get killed if the SD card goes
away instead of the system_server.
Change-Id: I0aefa085be4b194768527195532ee6dddc801cfc
Improved PointerLocation tool to use VelocityTracker more efficiently
and correctly when multiple pointers are down.
Fixed a bug in TouchInputMapper where it was not correctly copying
the id to index map in the last touch data. This could cause strange
behavior on secondary pointer up events.
Also added finished callback pooling in InputQueue.
Change-Id: Ia85e52ac2fb7350960ea1d7edfbe81a1b3e8267b
The previous code allowed this to happen if a second call to shutdown
happened while the dialog was being displayed.
BUG: 2563243
Change-Id: I93adc4ef316917a79002d580b17eda0dc354704c
Signed-off-by: Mike Lockwood <lockwood@android.com>
Merge commit 'dbac180d8342a7db2bb9994f937869eecb6b50ff' into gingerbread
* commit 'dbac180d8342a7db2bb9994f937869eecb6b50ff':
Fix a merge problem with html mms
Html mms message support was added back in Jan '10. At that time, we
had moved the mms code out of the framework into the mms app. We decided
to back out that change and leave the mms code in its original place.
As a result, the changes to support html messages were lost. This
handmerged CL restores those changes. I'll cherry-pick this into master
as well. Bug 2858888
Change-Id: Icf8835edc8ac396698c167be5433a6fe1cfe6103
* Unhide StorageService class; hide all the USB-related items
* Add application-visible API to StorageManager for OBB files
* Add class for parceling OBB info across binders (ObbInfo)
* Add a JNI glue class to libutils/ObbFile (ObbScanner)
* Add API to MountService to deal with calling into vold and checking
permissions
Change-Id: I33ecf9606b8ff535f3a2ada83931da6bbef41cfd
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
Can be accessed through PowerProfile.getBatteryCapacity()
Individual device profiles need to be updated with their capacities.
(merged from master)
Change-Id: Ie76ab6de47c44807a46934331665e077a7226566
Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
We now clear the battery stats when unplugging after the
battery is full. This allows us to use the "total" stats as
a new "since last charged" stat. Total is gone. I never used
it, it was worthless. Since last charged is a lot more
interesting.
The battery history now collects a lot more stats, and keeps
control over how much it can collect. Printing is now more
descriptive.
The kinds of stats have been renamed to SINCE_UNPLUGGED and
SINCE_DISCHARGED. The other two stats are still there, but
no longer printed; a future change will eliminate them
completely along with all of their state.
Change-Id: I4e9fcfcf8c30510092c76a8594f6021e9502fbc1
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Modify OOM adj classes a bit, to take into account the new
heavy weight app type, and give "foreground services" their
own category to have a bettery chance to manager them when
things go wrong.
Also add some new code to battery stats to keep a history
of changes to the battery level.
Change-Id: I29f5ab6938777e1a7eafd7d8c38b5e564cc9f96a
This is a new public API for developers to opt-in to strict rules
about what they're allowed to do on certain threads. (this is the
public face of the @hide dalvik.system.BlockGuard, added recently...)
In practice this will be used for developers to opt-in to declaring
that they don't want to be allowed to do various operations (such as
disk I/O or network operations) on their main UI threads. (these
operations are often accidental, or even when they are fast come with
a good chance of being slow or very slow in some cases....)
Implementation wise, this is just a thread-local integer that has a
bitmask of the things that aren't allowed, and more bits for saying
what the violation penalty is. The penalties, of which multiple can
be chosen, include:
* logging
* dropbox uploading for analysis/reporting
* annoying dialog
* full-on crashing
These are all only very roughly implemented at this point, but all
parts now minimally work end-to-end now, so this is a good checkpoint
commit before this gets too large.
Future CLs will polish all the above 4 penalties, including
checksumming of stacktraces and minimizing penalties for duplicate
violations.
Change-Id: Icbe61a2e950119519e7364030b10c3c28d243abe
On an inflation error, the StatusBarService cleans up, removes / doesn't add
the views, and calls into the StatusBarManagerService, which tells the
NotificationManagerService to remove the notification.
That then calls all the way back into the StatusBarService, but I think being
extra careful is okay. Throughout the status bar, it's all keyed off of the
IBinder key, so if the app comes in with a good notification while we're
cleaning up, we won't lose the new notification or anything like that.
Change-Id: Iea78a637495a8b67810c214b951d5ddb93becacb
Only one can be running at a time, their process can not be killed,
and a notification is posted while it is running.
Change-Id: I843015723947e0c934ae63a1aeee139327c0bc01
The EBNF statemachine description language was to difficult
to remember changed to use a simpler and more obvious psuedo
language.
Added HANDLED and NOT_HANDLED as it makes the psuedo code
more obvious.
Added getCurrentMessage primarily for use by code in enter
so that it can know why the new state is being entered.
Change-Id: I1446e417b77684fbde0020b1da0975eedc57cce4