83 Commits

Author SHA1 Message Date
Martin Wallgren
a81d7dace6 Set foreground priority for shutdown receivers.
The broadcast of ACTION_SHUTDOWN has a timeout of 10 seconds. To
reduce the risk of hitting the timeout and speeding up the
shutdown sequence in ShutdownThread we set the priority of the
BroadcastReceivers to FLAG_RECEIVER_FOREGROUND.

We have seen that this change reduces the shutdown time when
the system is under heavy load.

Change-Id: I22cbf6af8cf6fc4bdefaa1c3da8a7eed7e7b7674
2013-02-04 14:26:51 +01:00
Jeff Brown
356bd4cf2c Don't scale screen brightness by electron beam level.
This change removes the modulation of the screen brightness
by the electron beam level.  The screen brightness remains
constant while the electron beam animation is playing.

Previously we were multiplying the screen brightness by the
electron beam level so as to animate both at the same time.
The problem is that when the screen brightness is already dim
to begin with, it may not be possible to see the electron beam
animation because the modulated screen brightness rapidly
converges on 0.  This may manifest give the appearance of
an abrupt transition or a flash as the screen turns off.

Bug: 7387800
Change-Id: I27b90f0098bbdc3de1d66fad819548d1301405cd
2012-10-26 18:44:51 -07:00
Jeff Brown
5244c93176 Dim the screen quickly in response to user activity timeout.
Reverts a previous change that made the screen dim slowly instead.
The quick transition does a better job of attracting the user's
attention to the fact that the screen is about to turn off
unless the user touches the screen.

Bug: 7386034
Change-Id: I81e4d8939f6791b96352004984a9e5b2aab79788
2012-10-24 14:46:26 -07:00
Jeff Brown
e941b1e27f Improve auto-brightness hysteresis.
Reintroduced the stability time heuristic which requires brightness
to remain significantly above or below the currently accepted
ambient brightnes before effecting a brightness change.  The
heuristic has the nice property of preventing light sensor noise
from causing oscillations in brightness even when the noise has
a relatively large magnitude (such as in low light environments).

The time bound and filter thresholds are current set so that
brightness increases typically occur within 5 seconds of a change
in the ambient environment.  Decreases take somewhat longer and
typically occur within 10 seconds.

Changed the timing for brightness animations when the screen is
being dimmed due to a pending user activity timeout.  The screen
now dims slowly but then brightens rapidly when touched.
Previously the screen dimmed quickly and brightened slowly which
felt somewhat unresponsive.

Fixed a problem where a brightness change might not occur because
the light sensor had not reported a new value in a long time.
Now we synthesize measurements when needed to ensure that a
transition will take place if appropriate.

Bug: 7387800
Change-Id: I998df2fec59922042a41a1ba4af97ea52c0bd02a
2012-10-22 18:56:39 -07:00
Jeff Brown
32dafe25ac Reduce screen on/off latency.
Reduce latency of screen on/off and improve how it is synchronized with
backlight changes.  Screen state changes are no longer posted to vsync
which should save time.  What's more, the state change occurs on a
separate thread so we no longer run the risk of blocking the Looper
for a long time while waiting for the screen to turn on or off.

Bug: 7382919
Bug: 7139924
Change-Id: I375950d1b07e22fcb94efb82892fd817e2f780dc
2012-10-19 18:04:27 -07:00
John Spurlock
ed108f3d12 Frameworks base: Promote dream setting defaults to config.
So that:
 - the values can be shared (to fix assoc bug)
 - the values can be customized in product overlays

Bug:7373284
Change-Id: I37f037082523a3d975f6014f36afa28c60117372
2012-10-19 11:32:03 -04:00
Jeff Brown
4f0e969eab Reduce auto-brightness jitter.
Apply additional hysteresis controls to prevent repeated brightness
changes within a short interval.

Bug: 7266090
Change-Id: I73122457f6f3200c80188d3716ce2baf38f6a0a6
2012-10-18 18:45:55 -07:00
Jeff Brown
ec6aa59454 Dream when user activity times out while docked if appropriate.
If the user has requested that dreams start when docked and a user
activity timeout occurs, then start dreaming assuming all of the
other usual conditions are appropriate for dreaming (the device is
powered, etc.).

Previously dreams only started when the device was initial docked
but not if the device fell asleep while remaining docked.

Bug: 7281240
Change-Id: I72c3f854fd1ae8e6615f4fa6e4c4ecd8de37c84b
2012-10-17 20:30:25 -07:00
Jeff Brown
016ff14f12 Stop dreaming if the battery not charging effectively.
If the user activity timeout expired and the battery appears
to be draining faster than it is charging then stop dreaming
and go to sleep.

Bug: 7312455
Change-Id: I1b9d89e5b2647c72c455d2792e3778a2fe6a4e34
2012-10-15 16:56:20 -07:00
Jeff Brown
ab887a09ad Cleanup some internal documentation.
Bug: 7312455
Change-Id: Idefd71f2e9d1abe1b2671dac9702edf7f5fbc118
2012-10-15 16:01:37 -07:00
Jeff Brown
78eb122450 Dejank electron beam.
On some devices it can take hundreds of milliseconds to get a
brand new EGL surface performing in tip-top shape.  To get it
ready make it do a few pushups before the show begins.

Bug: 7318962
Change-Id: I7ae92ce100c368327042a29ffa65faee9b567c8d
2012-10-10 21:46:55 -07:00
Jeff Brown
3c584f20ac Use exactly the same timings for the ElectronBeam as JB.
Bug: 7318962
Change-Id: Ic04bac5b07ec64fed84a6381ee1916ddeed01255
2012-10-10 19:47:18 -07:00
Jeff Brown
20767b2d1e Don't consider the boot completed until the animation is over.
This fixes a problem where the screen times out shortly after
boot before the user has had a chance to interact with the device.
Now we wait until the boot animation has completed then set
boot completed, poke user activity and start the countdown.

Bug: 7316397
Change-Id: Ie5a0b1012d265e655d33cc8fba49ca349f48f1de
2012-10-09 19:06:25 -07:00
Jeff Brown
10428748f9 Prevent full wake lock from keeping device awake while dreaming.
A dream may itself hold a wake lock in order to keep the screen
bright as it runs.  However this wake lock also causes the device
to stay awake even when it is not plugged in which is undesirable.

This change makes full wake locks behave differently when napping
or dreaming.  The wake lock still keeps the screen bright but
it does not prevent the device from falling asleep.  This is
similar to our policy of ignoring full wake locks completely when
the device is manually put to sleep by the user.

Bug: 7295909
Change-Id: Id99e82d2143ae1a81629281d6407d7527efb8137
2012-10-09 15:52:31 -07:00
Jeff Brown
9e316a1a2a Blank or unblank all displays as need.
Ensures that both the internal display and HDMI are blanked
or unblanked in tandem.

Bug: 7309812
Change-Id: Ie8b96d393e8bb20d23c92f3320142d9f7cf42aff
2012-10-08 19:23:15 -07:00
Jeff Brown
252c206984 Improve the power off fade animation.
Fixes an issue where the dim surface alpha was not actually being
animated like it was supposed to.

Bug: 7224614
Change-Id: Iffd54367ca97ae7fd4b9603807f4e036750442b2
2012-10-08 16:21:01 -07:00
Jeff Brown
8b9cf1c800 Reduce screen on latency, eliminate flashes.
Always use the ElectronBeam now, even when we are only animating
the backlight so that we will have a black surface remaining
on the screen after the screen turns off.

When turning on the screen, keep the black surface showing until
we unblock screen on then dismiss it as usual.

This change eliminates the flashing of old display content when
the screen is turned on.  It also helps to conceal some of the
latency of turning the screen on.  We always turn the screen on
immediately (even when screen on has nominally been blocked) and
rely on the black surface to hide the screen contents until the
last moment.  Dismissing the black surface is practically
instantaneous compared to turning the screen on.

Bug: 7299370
Bug: 7139924
Change-Id: I57d13287acd05bd0a48811095bb02dc7bc7cbeb6
2012-10-07 14:54:17 -07:00
Jeff Brown
b76eebff47 Allow the dim brightness to be brighter than the minimum.
Defines the lower end of the allowable screen brightness range
as the lesser of the dim level, the user brightness setting
minimum value and the lowest auto-brightness level.

Bug: 7295909
Change-Id: I7a72b4611631f9e51578205ff12898c5bae02b1b
2012-10-06 12:37:47 -07:00
Jeff Brown
9fca9e9698 Ensure that dreams show while docked.
Fixed a race between the UiModeManagerService and PowerManagerService
both of which are trying to wake the device when docked / powered.

Bug: 7281240
Change-Id: Ia41fef48f17f2a2eb56549437d295f9a86c95af2
2012-10-05 15:21:06 -07:00
Jeff Brown
c38c9be031 Coordinate screen on with the window manager.
Bug: 7267457
Change-Id: Ic2c322253639e1f0b2e4e72a7b145025d0240f93
2012-10-05 14:39:23 -07:00
Jeff Brown
a52772ff26 Support animating just the backlight when turning off.
Bug: 7224614
Change-Id: Ic9fa7a9e458c89d347b03bce6829f952bdf3b6a5
2012-10-04 18:39:24 -07:00
Jeff Brown
5430835934 Ensure we send at least one wakeup/gotosleep transition.
This fixes an issue where the device would not lock immediately
when the user quickly pressed power off / power on even if
configured to do so.  We were suppressing the screen off
and wake up broadcast in this case.

Now we make sure to always send at least one broadcast to
indicate the transition.  We still collapse back-to-back
full cycle transitions though so as not to end up enqueuing
useless broadcasts.

Bug: 7061116
Change-Id: I7211c5fd963c271c2b0aceb4d2f746063c629079
2012-10-04 18:03:11 -07:00
Jeff Brown
93cbbb25a5 Allow phone to go to sleep while in call.
Bug: 7279383
Change-Id: Ia05490218f40a1843507b95ff48fa07910e582d4
2012-10-04 16:22:04 -07:00
Dianne Hackborn
c428aae642 Fix issue #7267494, issue #7212347
7267494 Calendar is not syncing
Check for whether a content provider is dead before returning
it.  This is kind-of a band-aid, but probably the right thing
to do; I'm just not sure exactly the full details of why this
problem is happening.  Hopefully this "fixes" it, though I don't
have a way to repro to tell.

7212347 System power off dialog is only visible to user 0
Make it visible.  Also turn on some battery debugging stuff and
clean it up so we can just keep it.

Change-Id: I5add25bf2a763c8dfe1df23bc5c753a9ea5d157a
2012-10-03 18:07:23 -07:00
Jeff Brown
645832dd2b Ensure dreams can be started when not powered.
Previously dreams could not be started unless plugged in.
Now we allow them to start but they will eventually stop
if a user activity timeout occurs and no screen wakelocks
are held.

Bug: 7253639
Change-Id: I84703e144ca6d4aba1ef9437f04a201c3dde8a49
2012-10-03 14:57:03 -07:00
Jeff Brown
ff532540f1 Improve the screen dim duration calculation.
Take into account whether the screen off timeout is very short.
If so, we use a shorter dim timeout.  Don't allow the dim
time to be more than 20% of the total screen on time so that
the screen remains bright at least 80% of the time even when
the timeout is short.

Bug: 7273646
Change-Id: Iccea764b90f0d8b1df7009d26160c6bcf6eabe5b
2012-10-02 21:18:04 -07:00
Jeff Brown
f3fb895269 Implement screen on hack for wireless chargers.
We can't accurately detect whether the device is resting
on a wireless charger unless it is actually charging.
So we need to tweak the screen on when plugged / unplugged
policy accordingly to avoid spurious wakeups.

Bug: 7234284
Change-Id: I624b559e2e92b8813b12090bc20eca5f5158997e
2012-10-02 20:57:05 -07:00
Jeff Brown
a4d8204e30 Fix some synchronization issues in BatteryService.
Some of the BatteryService state was being locked
sometimes and it wasn't at all consistent.

Bug: 7158734
Change-Id: I46e75f66fde92c5a577a80a6bd99c9573066f3c1
2012-10-02 19:11:19 -07:00
Jeff Brown
9ba8d78186 Fix CTS test failures.
Bug: 7001730
Change-Id: I5649b601c310458de5d64b549a407e251d745b7c
2012-10-01 17:34:07 -07:00
Jeff Brown
db21284a7f Disable use of twilight mode for auto-brightness.
This adjustment is still experimental.

Bug: 7165399
Change-Id: I3fcf361933995d02a5329eeaec80155b39371ba3
2012-10-01 14:33:42 -07:00
Jeff Brown
1e3b98d47d New internal API to eliminate poke locks.
Added a new WindowManager.LayoutParams inputFeatures flag
to disable automatic user activity behavior when an input
event is sent to a window.

Added a new WindowManager.LayoutParams field userActivityTimeout.

Bug: 7165399
Change-Id: I204eafa37ef26aacc2c52a1ba1ecce1eebb0e0d9
2012-10-01 14:27:34 -07:00
Jeff Brown
edce6a7978 Remove clearUserActivityTimeout().
This function is not implemented and not needed.

Bug: 7165399
Change-Id: Ib1c50fabad6292ccf670404ba70aeb1242c4614d
2012-09-30 16:23:05 -07:00
Jeff Brown
7f813202cb Merge "Get rid of preventScreenOn()." into jb-mr1-dev 2012-09-28 19:05:52 -07:00
Jeff Brown
120664816a Get rid of preventScreenOn().
Bug: 7165399
Change-Id: I1968265ecd74fff4d85efd2ca03b1983425ea518
2012-09-28 18:21:36 -07:00
Dianne Hackborn
be87e2f588 Fix issue #7255954: API Review: rename Dream to DreamService
Change-Id: I89ecf2c3ec4fef09c0495aa68de11576f9cfd872
2012-09-28 17:42:39 -07:00
Jeff Brown
62c82e4d92 Make DreamManagerService more robust.
Clearly isolated the DreamManagerService and DreamController
responsibilities.  DreamManagerService contains just enough logic to
manage the global synchronous behaviors.  All of the asynchronous
behaviors are in DreamController.

Added a new PowerManager function called nap() to request the device
to start napping.  If it is a good time to nap, then the
PowerManagerService will call startDream() on the DreamManagerService
to start dreaming.

Fixed a possible multi-user issue by explicitly tracking for
which user a dream service is being started and stopping dreams
when the current user changes.  The user id is also passed to
bindService() to ensure that the dream has the right environment.

Fix interactions with docks and the UI mode manager.  It is
important that we always send the ACTION_DOCK_EVENT broadcast
to the system so that it can configure audio routing and the like.
When docked, the UI mode manager starts a dock app if there is
one, otherwise it starts a dream.

This change resolves issues with dreams started for reasons other
than a user activity timeout.

Bug: 7204211
Change-Id: I3193cc8190982c0836319176fa2e9c4dcad9c01f
2012-09-26 15:24:27 -07:00
Jeff Brown
d49359631b Handle user switched for settings changes.
Move OVERLAY_DISPLAY_DEVICES to Global.

Bug: 7127417
Change-Id: I632648ac5b01408512f59424f3bb55162431bea4
2012-09-25 15:26:51 -07:00
John Spurlock
f4f6b4c8b0 Fire "dreaming started" and "dreaming stopped" broadcasts.
Dream manager now fires broadcast intents when entering + exiting
dreamland (except when testing).

Power manager can now listen for dreams ending, using polling only
as a backstop.

Also:
 - Bullet-proof dream-manager/dream against known failure modes
 - Add new read/write dream permissions
 - Refactor dream-manager to delegate work + state management into
   a new DreamController class, via a handler

Bug:6999949
Bug:7152024
Change-Id: I986bb7812209d8c95ae1d660a5eee5998a7b08b1
2012-09-19 17:36:50 -04:00
Jeff Brown
735f740fe8 Set backlight brightness in correct order.
Disable backlight before turning off the screen.
Enable backlight after turning on the screen.

Bug: 7016215
Change-Id: Idb763f85f7a40e852483c57e0a0d1b27eb943f08
2012-09-16 16:15:38 -07:00
Jeff Brown
631938f26d Enable auto-brightness adjustment feature with system prop.
This feature is experimental and disabled by default.

Change-Id: I183534370da7613557e4d1535f556873f8a763df
2012-09-08 15:11:11 -07:00
Christopher Tate
ad73532041 Refer to STAY_ON_WHILE_PLUGGED_IN in the global namespace
This is the one relevant setting that moved from System to Global,
a move that we do not automatically redirect on writes.

Change-Id: I7b26d0c364695c4a10a7cd477db3dfcfe89d7ef5
2012-09-07 14:19:43 -07:00
Jeff Brown
4ed8fe75e1 More improvements to the display manager.
Added more complete support for logical displays with
support for mirroring, rotation and scaling.

Improved the overlay display adapter's touch interactions.

A big change here is that the display manager no longer relies
on a single-threaded model to maintain its synchronization
invariants.  Unfortunately we had to change this so as to play
nice with the fact that the window manager wants to own
the surface flinger transaction around display and surface
manipulations.  As a result, the display manager has to be able
to update displays from the context of any thread.

It would be nice to make this process more cooperative.
There are already several components competing to perform
surface flinger transactions including the window manager,
display manager, electron beam, overlay display window,
and mouse pointer.  They are not manipulating the same surfaces
but they can collide with one another when they make global
changes to the displays.

Change-Id: I04f448594241f2004f6f3d1a81ccd12c566bf296
2012-08-31 15:42:46 -07:00
Dianne Hackborn
5ac72a2959 Improve multi-user broadcasts.
You can now use ALL and CURRENT when sending broadcasts, to specify
where the broadcast goes.

Sticky broadcasts are now correctly separated per user, and registered
receivers are filtered based on the requested target user.

New Context APIs for more kinds of sending broadcasts as users.

Updating a bunch of system code that sends broadcasts to explicitly
specify which user the broadcast goes to.

Made a single version of the code for interpreting the requested
target user ID that all entries to activity manager (start activity,
send broadcast, start service) use.

Change-Id: Ie29f02dd5242ef8c8fa56c54593a315cd2574e1c
2012-08-30 14:33:22 -07:00
Jeff Brown
bd6e1500ae Add initial multi-display support.
Split the DisplayManager into two parts.  One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context.  The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.

Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.

Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice.  We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.

Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows.  Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel.  The overlays can
be repositioned and resized by the user for convenience.

At the moment, all displays are mirrors of display 0 and
no display transformations are applied.  This will be improved
in future patches.

Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy.  We now handle this explicitly as
part of starting up the system server.  This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.

Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.

Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
2012-08-29 15:34:17 -07:00
Craig Mautner
c479b55abe Merge "Check proximity detector before powering off." into jb-mr1-dev 2012-08-28 17:16:28 -07:00
Craig Mautner
4ccbdd1770 Check proximity detector before powering off.
Do not automatically power off if the proximity detector wakelock is
active.

Fixes bug 7047455.

Change-Id: I44e30bf388292e5c476dfb5d0de9226d21853e4d
2012-08-28 17:12:52 -07:00
Jeff Brown
64a55af0ac Add plumbing for new surface flinger display API.
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
2012-08-27 14:34:54 -07:00
Jeff Brown
d59db50ab0 Merge "Initialize screen state earlier in the boot process." into jb-mr1-dev 2012-08-25 13:46:49 -07:00
Jeff Brown
f75724b3d3 Initialize screen state earlier in the boot process.
The system depends on receiving reliable vsync signals from
surface flinger during the boot process.  If it doesn't get them
because the screen is off then a hang may occur.

This isn't a problem when surface flinger manages the screen
blanking itself but it is a problem for devices that still
rely on early-suspend.  When early-suspend is involved, the
screen may be off without surface flinger knowing.  This is a
problem because surface flinger will only synthesize fake
vsyncs when it knows the screen is off, otherwise relying
on the hardware to generate vsync signals itself.  Unfortunately,
the hardware won't generate vsync signals if the screen was
turned off by early-suspend, so we have a problem.

Bug: 6975688
Change-Id: Iaf4527f716bf4ea72cc3e6fdaf060855697b02f2
2012-08-25 13:41:35 -07:00
Jeff Brown
a2910d0abb Make it easier to create asynchronous Handlers.
There are potentially very many Handlers owned by services
that should not be blocked by barriers introduced by UI traversals
occurring on the same thread (if that ever happens).
Add some convenience constructors to make it easy to switch
these Handlers over to being async.

Bug: 7057752
Change-Id: I64d9bffe81e7c52ada4cfad4e89d4340153f4688
2012-08-25 13:40:26 -07:00