3 Commits

Author SHA1 Message Date
Chris Craik
d218a92c0a Use const where possible for drawing parameters
They should never be modified by a Renderer, only read and copied.

Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
2014-01-03 13:55:08 -08:00
Chris Craik
d6b65f6771 Use const access to snapshot from OpenGLRenderer
Additionally, move clipping methods to StatefulBaseRenderer

Change-Id: Iff232bf16fc1ad3b7d89493da6d8915db7bc5e4f
2014-01-02 12:57:41 -08:00
Chris Craik
14e513058e Move Snapshot management to intermediate StatefulBaseRenderer class
The eventual goal is for the StatefulBaseRenderer to serve as the
common base class between the DisplayListRenderer and OpenGLRenderer.

This will separate DisplayList recording, Snapshot stack management,
and the GL in OpenGLRenderer.

Additionally, avoid sp<> parameters, and use const parameters in
several places, with the intent of greatly reducing the surface area
where renderer subclasses can modify snapshot stack.

Next steps:
-move bulk of clipping logic into StatefulBaseRenderer
-disable direct snapshot access

Change-Id: Ibc3c6747134ec7daf8ea535866239fa73b874390
2014-01-01 13:59:13 -08:00