This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer. At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.
Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
This composition mode is affecting Gmail in a bad way. Disabling until
I can figure out the problem.
Change-Id: I00e657ea2d05fc7b4a606242d19dc84dd88c1e35
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.
Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
This change detects what area of a layer was drawn into and generates a mesh
to match this area exactly. This can be used to avoid blending empty pixels
when the layer is composited.
This change also adds proper layers support to lines rendering and implements
layers composition in a more readable way.
Change-Id: I4a5588b98b19bd66891ebdc39631b193c5e31999
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
This API can be used to back a view and its children with either a
software layer (bitmap) or hardware layer (FBO). Layers have
various usages, including color filtering and performance
improvements during animations.
Change-Id: Ifc3bea847918042730fc5a8c2d4206dd6c9420a3
This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.
Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.
Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
* Implement the decryptStorage() method on the Mount Service.
This method makes the calls into vold to decrypt the encrypted
volumes and mount them.
Change-Id: I4f6e07a111cf0b36611d590debf9f6579c5ac5f7
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.
Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Bug: 3144874
Change-Id: Iebb91e10592b4ef2de4b1dd3a2e1e4254aacb697
If writeString8 is called with the following sequence:
writeString8(String8(""));
writeString8(String8("TempString"));
Then in the readString8, the 2nd String i.e. "TempString" is not read,
instead an empty string is read.
The bug comes because of the write call for String8("") where there are
no String bytes present. In the write Statement, an extra ‘\0’ is
written. During the Marshalling, Following bytes are written:
1 2 3 4 5 ...
0x0 0x0 0xB ‘T’ ‘e’ ...
The readString8 function has a check that, if String length is 0, don’t
read anything. So the first byte is read as the length for the first
string. The second byte i.e. ‘\0’ is read as the length for the second
string and hence the second string becomes empty too.
Change-Id: Id7acc0c80ae16e77be4331f1ddf69ea87e758420