Use const char [] instead of const char * to eliminate unnecessary pointer.
Make the array audio_interfaces also const, in addition to the strings.
Change-Id: I31f33d1dcb9a657ee136f4280fd2d46492496831
1. Revert "Fix drm flag setting missed in false drm recognition fix."
This reverts commit 9f704f6c46a171357e49c411c83458b9d4565f3b.
2. Revert "Fixed the false drm recognition."
This reverts commit aadbd80b307c817698ce5110ff8e002804d1b230.
3. Revert "Fix drm enumeration order, resolves failure to play forward lock ringtones"
This reverts commit a5cbf023e349f2394ba6fc58d73b4375cfec4369.
4. Revert "Fix ANRs due to Widevine DRM plugin sniff taking too long."
This reverts commit d0d19db1ca1c289b069db33f4665bcb9386064e9.
As a result of the reverting, many ANRs from WV sniffing are back.
related-to-bug: 5739618
- force Harfbuzz to shape with the Bengali font
- also fix potential returned NULL value from SkTypeface::CreateFromFile(path)
Change-Id: I25be09d06e449b89bb4a62444e27f77e436b77ba
- normalize (with ICU) each BiDi run before shaping them
We are normalizing by "chuncks" and starting from the end of the string. Each "chunck"
is composed of the main code point and its associated diacritics.
Fix bug #5738435 TextLayoutCache should be able to take care about diacritics during shaping
Change-Id: I7288027a7fa8eafb8b9f38d449625be60214548a
...rotating to landscape
When doing spell checking in the same process as the spell checker, we
need to make sure it is still done asynchronously.
Putting this in I noticed quite a few threading issues in this code, so
I also addressed those (which became very obviously a problem with the
async stuff here now).
Also tweaked the service side to run spell checking at background priority.
Change-Id: I01bafe3bec6bceeca911d6bf2f61a486a2fd4c48
Bug 5755099
In extracted text mode, we spell check the background and the foreground
edit text. All changes in the background are already propagated to the
foreground, and updates on the foreground may trigger a spell check
of the entire text since we use setText.
Change-Id: Ie44c3d9113258082ac6df5890851d0e21c702ea2
Some GPU architectures could not handle the previous implementation
of our glyph cache. Frequent uploads would cause memory problems in the GPU
and eventually a crash due to these memory issues. The solution is to move to
a system of several, smaller caches instead of one monolythic cache for all
glyphs.
Change-Id: I0fc7a323360940d16d5a33eeb33abfab194c5920
The Face Unlock Area was not part of the tablet layouts, so prior to
this change, Face Unlock would not show up on tablets when selected as
the unlock method. The backup unlock method would show up instead.
The goal here is for the pattern and PIN unlock layouts (in both
portrait and landscape mode) to look the same as before this change.
This was a little harder than it was with the phone layouts for two
reasons:
1) For the phones it was ok for Face Unlock to be sized such that it
just covers the backup method. For the tablets we want Face Unlock
to cover far more real estate.
2) The phones were based on a grid layout, whereas the tablet is a
linear layout.
Note that the diff makes the modifications look way more extensive
than they actually are. Basically, in most cases I am putting a
relative layout around some existing portion of the layout and
putting the Face Unlock Area area inside of the new relative layout.
Change-Id: I478becddf2a9ee9fe7b6d653e604fa3ad89b822f