6 Commits

Author SHA1 Message Date
Romain Guy
505d1d64ed Merge "Prettify display lists logging" 2013-02-22 21:45:57 +00:00
Romain Guy
7031ff68bb Prettify display lists logging
This change makes it a lot easier to see the tree structure.

Change-Id: I4969abd1eb010f1d529671f8d86dc4c930be24f6
2013-02-22 11:51:15 -08:00
Chris Craik
b98a016c67 Fix clipping and stencil layer issues
bug:8235699

Ensure rectangle clipping operations disable deferring when necessary
(i.e., when the op might create a non-rect region), including in
DisplayList::setViewProperties

Additionally, makes clipping with a kUnion always use a region, for
consistency with software rendering

Change-Id: I6730f1a80250bcf3f91cd4afde646d470a12dbc2
2013-02-21 16:12:00 -08:00
Romain Guy
52036b19a5 Expose display list APIs
The exposed APIs are slightly simpler than the full APIs used internally.
Only APIs useful to applications are exposed.

Change-Id: Ie03014628d40ad5ef63dedbc52ce3def84429d54
2013-02-19 12:30:02 -08:00
Chris Craik
c3566d0642 DisplayList draw operation reordering
bug:8037003

The reordering enables similar operations to draw together, minimizing the
OpenGL state change operations that go inbetween draws. Eventually, multiple
complete canvas draw operations will be merged (into a single glDrawArrays call,
for example)

Reorders DisplayList draw operations when:

-They can move backwards in the command stream to be after similar
operations without violating draw ordering

-The OpenGLRenderer is in a simple, replayable state (no complex clip,
or filter/shadow etc)

Also adds two system properties to control the deferral/reordering:
    "debug.hwui.disable_draw_defer"
    "debug.hwui.disable_draw_reorder"
which can be set to "true" to control the display list manipulation

Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
2013-02-15 13:30:09 -08:00
Chris Craik
0776a60693 Move DisplayList to its own cpp file
Change-Id: Ic9c1bbf4673ad5c756f3908b2ab7e699edd6a119
2013-02-14 15:40:03 -08:00