Also remove some orphaned strings that tried to format percentages wrongly.
(The ar and fa localizations will be clobbered, but this lets you test this
change independently.)
Bug: 15476051
Change-Id: Ifd97d47446bdd2e95298b04e1a11542dfed7f9a1
- Fix regression with launching an affiliated task due to clipping changes (Bug 17755902)
- Tweaking previous changes to home transition
- Disable the debug mode option
It turns out that the optimization to disable glClear + draw scrim
with SRC is not good for all devices, so this CL adds a config flag
to revert to the old behavior.
Bug: 17673806
Change-Id: Ic4e0177f2d6fcf4448755d0be66e8fbef2d15ab5
- Extend the dismiss timeout when interacting with various
subcontrols.
- Ensure "hover" events in touch exploration extend the timeout
in addition to touch events.
- Introduce new helper to standardize interaction callbacks.
- Announce zen toasts.
- Announce zen condition selections, and when existing countdown
conditions are modified.
Bug:17578434
Change-Id: I8a055b3455aa8d20ba93439bdec6cc75db97800e
If the user selects a new zen mode, display a quick toast
with the mode icon + text to aid in association.
Also fix a recent regression in the zen subhead alignment.
Bug:16215680
Bug:17641211
Change-Id: I4ead88d81be4d9c26459aed82c47b8c2fb32eafa
The taskviews now avoid overdraw by clipping invisible
parts. Also adapted some timings of the animation.
Bug: 17455301
Change-Id: Ifbf7bab363e530cb2ad842baed50fc16dcfcc4c4
This saves us a lot of memory and we avoid the clipToOutline.
The view still looks the same, as we now draw the thumbnail
in a rounded rect.
We now only use a hardware layer on the header, which is much
smaller.
Bug: 17522143
Change-Id: I197a1172efe8450ffb0b537c780a240d38f84275
Ensure the pickup is registered a safe period of time after the
last notification before resetting the notification pulse schedule.
Bug:17496795
Change-Id: I0edc9bcbdf078cbf55df5935744a3eee7e902b5d
When dozing and buzz-worthy notifications arrive, don't follow
the LED logic with periodic pulses.
Instead, follow a simple decay schedule after the initial arrival,
pulsing only at 10s, 30s, 60s, and 120s.
The schedule is reset when a new notification arrives, but only
for the first three times, until either the pickup sensor is
triggered or the device exits doze.
Also:
- Make the notification trigger configurable.
- Centralize existing sysprop configuration into DozeParameters.
- Decouple vibration from debugging, make separately configurable.
- Remove "delayed" pulse concept, fold into new schedule.
Bug:17496795
Change-Id: I64fc1c862bcfa1c288a4fd91c9d17e3bff245add
The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba
Limit the thumbnail count to a maximum of 10 thumbnails and the app
icon count to a maximum of 20 thumbnails, instead of using a
byte-size based limit.
Also prune entries immediately when leaving recents.
Bug: 16513124
Change-Id: Id9a32f87ca3f9f19e5cad5f115d54b19b26f4f93
Use the framework doze brightness configured for this device
when pulsing, instead of a separately configured value.
Bug:17409425
Change-Id: Icadc00d6c20909375d4ab726ec254dbafd997ead
Instead of pulsing every 30 seconds to mimic the LED, use
a function that pulses more frequently for new notifications,
decaying to a slower pulse, and eventually stopping.
Specifically, the step function for the interval is:
- 10 seconds for the first minute
- then 30 seconds until the five minute mark
- then 60 seconds until the 30 minute mark
- then no pulsing at all
- Since we pulse more frequently on new notifications, remove
the "multi-pulse" concept.
- Move all doze-related duration parameters to a new helper,
backed by config, overridable by sysprops, include in dump.
- Wake up from dozing when hitting volume keys during a pulse.
-
Bug:17393939
Change-Id: Ica86f08b25c738338fced165c77faf3dfccd0343
Also adds some padding for the type and the signal strength icon in
LTE, 3G, 4G and 1x case.
Bug: 17421452
Change-Id: Ib3e6d2983397833958bca1fd33eb8b8c69e7c7fd
(i) is now the system's app notification info panel,
allowing you to block, prioritize, and things like
that.
(gear) is new; it will appear only if your package has a
notification settings activity of its own. If the user
taps this you'll be launched with some useful extras:
notification_id and notification_tag, matching the id
and tag of the notification the user longpressed.
Bug: 17005733
Change-Id: Ib09264c2564152ab27e744c47ed87a0e9223656f
Also added logic to provide nicer animations when falsing.
In addition adapted the clock scale slightly if dragging
in the void.
Bug: 15433087
Change-Id: I4d8eb26cc81d22647ef4d2eca1e69b4994a7f1e2