Merge commit 'e4764521353e898554931a557460fc49209fb0a9' into gingerbread-plus-aosp
* commit 'e4764521353e898554931a557460fc49209fb0a9':
new SensorService
Merge commit '34161132030254bac7dd64c9713832e2f961a061'
* commit '34161132030254bac7dd64c9713832e2f961a061':
Added support for auxiliary audio effects to AudioTrack and MediaPlayer.
Merge commit '7070b36549d511d6627538c73dfbab23fbae5b43' into gingerbread-plus-aosp
* commit '7070b36549d511d6627538c73dfbab23fbae5b43':
Added support for auxiliary audio effects to AudioTrack and MediaPlayer.
Added methods to AudioTrack and MediaPlayer java classes to enable use of
auxiliary audio effects. The effect can be attached and detached by specifying its
ID and the send level controlled.
Change-Id: Ie74ff54a453096a742688476f612ce355543b6f3
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.
Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.
Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
Merge commit '04b953132edb5482f0aa6d992f89e7016961528c'
* commit '04b953132edb5482f0aa6d992f89e7016961528c':
Re-use existing Surface objects when reading them from parcels.
This is a common race that happens during application shutdown where the window
may be removed before the input event is finished. The input dispatcher
already recovers from this condition gracefully so there are no benefits to
throwing an exception on the client side.
Bug: 2834068
Change-Id: I53dcc3230464d7f528ac8a1cc9f01b5bb642f428
Merge commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82' into gingerbread-plus-aosp
* commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82':
Re-use existing Surface objects when reading them from parcels.
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used. This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance. This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.
Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
Merge commit '078ccbdbb98c118aa87cab2fef61ff90dd128358'
* commit '078ccbdbb98c118aa87cab2fef61ff90dd128358':
Add native C APIs for working with the Asset Manager
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
Merge commit '02c8730c1bf19daf48bec8c6995df676a00a73b1' into gingerbread-plus-aosp
* commit '02c8730c1bf19daf48bec8c6995df676a00a73b1':
Add API to call to vold for mounting OBBs
* Unhide StorageService class; hide all the USB-related items
* Add application-visible API to StorageManager for OBB files
* Add class for parceling OBB info across binders (ObbInfo)
* Add a JNI glue class to libutils/ObbFile (ObbScanner)
* Add API to MountService to deal with calling into vold and checking
permissions
Change-Id: I33ecf9606b8ff535f3a2ada83931da6bbef41cfd
Merge commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637' into gingerbread-plus-aosp
* commit 'c5ed5910c9ef066cec6a13bbb404ec57b1e92637':
Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Downloading images over a slow connection could result in errors and
null images.
The JavaInputStreamAdaptor::do_skip method was correctly called in a
loop (to handle the EOF case using read()), but the amount that was
skipped at each time was not decreased by the amount already skipped.
Bug http://code.google.com/p/android/issues/detail?id=6066
Change-Id: Id897cdbe027e2d8c56df9fc399b3c92affb89c59