97 Commits

Author SHA1 Message Date
Romain Guy
a2341a9f6a Purge Skia objects from GL caches as needed.
Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
2010-09-08 18:04:33 -07:00
Romain Guy
9aaa8269a3 Fix possible infinite loop when purging textures.
Change-Id: Ib05b398ae03e734da2dab0496df416fed4570b1c
2010-09-08 15:15:43 -07:00
Wei-Ta Chen
ce53603a4f am 9f7257f0: am 8d124f70: Merge "Fix a bug, where one thread is using JNIEnv associated with another thread." into gingerbread
Merge commit '9f7257f0a14cd17d8b55bc3bd1584dac2f9dd1b2'

* commit '9f7257f0a14cd17d8b55bc3bd1584dac2f9dd1b2':
  Fix a bug, where one thread is using JNIEnv associated with another thread.
2010-08-21 09:39:51 -07:00
Romain Guy
4f0a8df9fe Fix the build.
Change-Id: I71e77cb3c124b31b81d952dc3897ebc414a1f701
2010-08-19 15:10:54 -07:00
Romain Guy
207b3ab604 Load assets in place instead of deferring until draw.
Before this change, all framework assets would be decoded at drawing time
outside of zygote. This was forcing all apps to re-decode the assets and
zygote to keep an in-memory copy of each asset. This behavior is now
opt-in by setting the inPurgeable flag on BitmapFactory.Options.

Change-Id: Ic703f57adb26b2a701ecff0a653d35a93e26d47c
2010-08-19 14:41:16 -07:00
Wei-Ta Chen
291303ba3d Fix a bug, where one thread is using JNIEnv associated with another thread.
We see abort messages like this when using JavaPixelAllocator and JavaMemoryUsageReporter.
W/dalvikvm(  680): JNI WARNING: threadid=2 using env from threadid=10
W/dalvikvm(  680):              in Landroid/graphics/LargeBitmap;.nativeClean (I)V (CallVoidMethodV)

To fix it, we keep JavaVM, rather than JNIEnv, in JavaPixelAllocator and JavaMemoryUsageReporter,
because JavaVM allows us to get the JNIEnv corresponds to the current thread.

Change-Id: Ibd4b394a53dd3fdccc5a442eeb0dedf836479575
2010-08-19 12:21:44 +08:00
Joseph Wen
1b10d3d235 am 81dcea60: am f1f48bc7: Do JPEG tile-based decoding.
Merge commit '81dcea6093dfcdadd52982505249a5eacf47a81b'

* commit '81dcea6093dfcdadd52982505249a5eacf47a81b':
  Do JPEG tile-based decoding.
2010-08-17 00:35:06 -07:00
Joseph Wen
f1f48bc7f2 Do JPEG tile-based decoding.
Change-Id: I5c1b4ac3c02eb4350ef0ba9a7877b22cfd730cfb
2010-08-17 14:34:02 +08:00
Romain Guy
1e45aae5de Add drop shadows.
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00
Romain Guy
48daa54d31 Add extra blending modes.
This change adds the following blending modes for shaders and color filters:
Add
Multiply
Screen
Overlay
Darken
Lighten

Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
2010-08-10 21:42:40 -07:00
Romain Guy
61c8c9c5b2 Fix tons of bugs and add new text rendering support.
Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
2010-08-10 12:22:01 -07:00
Romain Guy
1639351139 Make libhwui entirely optional.
The makefile variable USE_OPENGL_RENDERER must be set to true to compile
libhwui and the related code in the JNI layer.

This change also removes obsolete APIs from Canvas that must not be used
and would be confusing if left in. These APIs were remnants of our first
attempt at an OpenGL renderer for the view hierarchy and had not been
taken out before Android 1.0 was released.

Change-Id: I2475ff1307212bab26c926724f3c508681c7dae1
2010-08-08 17:45:07 -07:00
Romain Guy
db1938e0e6 Add support for ColorFilters.
Color filters are fully supported and can be used with shaders.

Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
2010-08-02 18:50:56 -07:00
Romain Guy
06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00
Romain Guy
9226298891 Fix text corruption when rendering RTL enabled text.
Change-Id: I5450fd9cad1c5a66875affdbcd34308aea4c36ac
2010-07-26 11:17:54 -07:00
Romain Guy
e8e62a4a03 Add text alignment support to drawText().
This change also integrates better support for RTL text.

Change-Id: I6da8f5cf5dc28ca7cf1b22e27b0d853c919e8481
2010-07-23 18:55:21 -07:00
Gilles Debunne
8cd48574a7 Fixed bug in BitmapFactory.decodeStream
Downloading images over a slow connection could result in errors and
null images.

The JavaInputStreamAdaptor::do_skip method was correctly called in a
loop (to handle the EOF case using read()), but the amount that was
skipped at each time was not decreased by the amount already skipped.

Bug http://code.google.com/p/android/issues/detail?id=6066

Cherry picked from master CL57808

Change-Id: Ie6856898b21ba31de1209e1f995b4ae784c919b9
2010-07-23 13:40:59 -07:00
Romain Guy
a1db574036 Add preliminary support for text rendering.
Change-Id: I547eb631dbda24d13960d54b4144fb8908fd8a49
2010-07-20 16:37:27 -07:00
Romain Guy
ea2604d966 Merge "Add plumbing to support gradients in OpenGL renderer." 2010-07-16 17:13:26 -07:00
Romain Guy
7fac2e1833 Add plumbing to support gradients in OpenGL renderer.
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.

Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
2010-07-16 17:10:13 -07:00
Gilles Debunne
fc224b3e53 Fixed bug in BitmapFactory.decodeStream
Downloading images over a slow connection could result in errors and
null images.

The JavaInputStreamAdaptor::do_skip method was correctly called in a
loop (to handle the EOF case using read()), but the amount that was
skipped at each time was not decreased by the amount already skipped.

Bug http://code.google.com/p/android/issues/detail?id=6066

Change-Id: Id897cdbe027e2d8c56df9fc399b3c92affb89c59
2010-07-15 18:12:50 -07:00
Doug Felt
f7cb1f75fd Support bidi/shaping for getTextPath
Move layout-related code into separate class since it's needed by both
canvas and paint.

Change-Id: Iba89a1d94d7cca650255ffa3cbc952b988a51b54
2010-07-12 13:50:08 -07:00
Doug Felt
4beb8ff717 Support bidi layout for drawTextOnPath.
Change-Id: Ie5867fdb66fe15336774e20d65fa63e0d05bf6fe
2010-07-07 14:58:03 -07:00
Romain Guy
0bbae08364 Add new API to check whether a Bitmap was modified.
Bitmap.getGenerationId() can be used by caches to find out if a Bitmap has been
modified. This simply exposes an existing Skia API.

This change also adds a small test app for Canvas hardware acceleration. The new
Bitmap API is required to implement a texture cache.

Change-Id: I8547b146cd14c8afe1a2327fcd6d71b1b1cb68fc
2010-06-15 18:03:40 -07:00
Doug Felt
0c702b88c5 Move shaping to native.
Add internal API (getTextRunAdvances) to Paint, use when measuring.
Add internal API (getTextRunCursor) to Paint, use when determining
valid cursor positions.

Remove java-level shaping code.  Remove 'prep' code in TextLine
(except for replacement text) since shaping now is done on the fly as
needed in native.

Provide explicit shaping context bounds to internal text measuring,
cursor movement, and rendering APIs.

Update for to changes in external API in ushape.h.

Change-Id: I146958b624802ce8553125e5c3c6c03031bc9608
2010-06-10 14:03:22 -07:00
Doug Felt
f47d7405bb Modify Canvas drawText to run bidi and shape.
Adds drawTextRun as internal API on Canvas and GraphicsOperations.
Adds implementation to implementors of GraphicsOperations.

Adds state and API on Paint to control the bidi algorithm when used
by Canvas.  This API is currently hidden.

The drawText changes are incomplete since shaping is not yet available
in the native code.

Change-Id: I4368048aef9545df0953a349381771603e04b619
2010-05-12 18:50:02 -07:00
Mike Reed
54900e8c05 update dox that we ignore the exact parameter on computeBounds
Change-Id: I6051210ea2a73b4d1c6cd631a285209ab130b4e5
2010-03-25 14:02:40 -04:00
Mike Reed
39f10ec7da If we detect a 9patch chunk, force the config chooser to avoid 565, with its pre-dithering madness
Change-Id: I0a2d1b094ccb16d479524779acec0216dc7a80ee
2010-03-24 10:12:35 -04:00
Mike Reed
36ad54acef force purgeability for assets
Change-Id: I1067cfb91846a05290ed26ce9a62eb82d3170719
http://b/issue?id=1860187
2010-03-10 13:11:47 -05:00
Chia-chi Yeh
aa86859b10 YuvImage: jpeg_set_quality() should be called after jpeg_set_defaults().
Change-Id: I6579ad9241dd5ee6aabf54e1a1128d17b4f6b3e6
2010-03-10 17:08:58 +08:00
Ficus Kirkpatrick
1a9c27c312 Add a LOG_TAG for android.graphics.Graphics JNI.
It occasionally logs when it fails an allocation but wasn't
defining one before.

Change-Id: Ifc41addc870eb126616ad44465638423d51568d9
2010-03-09 10:00:31 -08:00
Mike Reed
76d1e01d5e hidden api sameAs() to compare the pixels of 2 bitmaps for equality 2010-03-08 08:53:23 -05:00
Mathias Agopian
a696f5d667 Add ImageFormat.java and move the Camera/YUV constants from PixelFormat to it.
PixelFormat's corresponding constansts are now deprecated.
2010-02-18 15:32:47 -08:00
Mathias Agopian
8f2423e8f3 get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
Wei-Ta Chen
bca2d613e0 Add a Java API that converts yuv data to a jpeg.
The compression is done in the native layer via calling libjpeg.

Bug: 2285598
2010-01-27 11:41:34 +08:00
Mike Reed
ab4a0c164b add API to change default config on image decoders.
May be called by the browser to get high-quality images when running in a 32bit window
2010-01-26 10:18:32 -05:00
Jack Palevich
a6276fdd42 A library for encoding and decoding ETC1 textures.
The ETC1 compressed texture format is commonly
supported by OpenGL ES 2.0-capable devices.
2009-12-31 13:31:04 +08:00
Mike Reed
31a69fdbe1 throw if we have a null typeface native instance (so we don't crash in native code)
we may still have to native-destroy a Typeface with a null ref, so check for that
2009-12-17 12:18:44 -05:00
Mike Reed
58d30b6907 am 1864d01f: Merge change Iae849da2 into eclair
Merge commit '1864d01f2be0e82da7d8844fa91bee8880282041' into eclair-mr2

* commit '1864d01f2be0e82da7d8844fa91bee8880282041':
  add table maskfilter
2009-10-30 14:13:44 -07:00
Mike Reed
0e1e623011 add table maskfilter
hidden for now, since it need only be seen by Launcher2

http://b/issue?id=2210685
2009-10-30 08:11:58 -04:00
Mike Reed
c04851fd0a add boundary patch 2009-10-28 15:18:41 -04:00
Mike Reed
a78b0a2d9e add (hidden) setHasAlpha() to allow clients like the view's cache to hint that a bitmap is opaque.
Knowing that a 32bit bitmap is opaque is a performance boost for some blits.
2009-10-07 11:38:05 -07:00
Dianne Hackborn
afa78967b8 Hack to fix issue #2125365: Sports Trivia compatability with Eclair
Adds a mechanism to tell Paint the scaling factor its target
canvas will have, for it to compute font metrics based on the
correct font size.  Only TextView uses this, but that is enough
for the large majority of apps.

Change-Id: I6cacaa0dd26d40ee3ad959bed0028678d6e9016e
2009-09-28 17:33:54 -07:00
Android (Google) Code Review
9251c34459 Merge change 26851 into eclair
* changes:
  use new setDither on ImageRef to retain that setting for purgeable images
2009-09-24 12:38:23 -04:00
Mike Reed
17154417e8 use new setDither on ImageRef to retain that setting for purgeable images 2009-09-24 12:35:27 -04:00
Dianne Hackborn
de0dfb7b65 Fix issue #2125720 Weather Forecast Widget - graphics do not scale
I forgot to add the new density field to the Bitmaps' parcelable data.

Change-Id: I77cf3e93e356297e0caed6fc71b62b5cd8f79124
2009-09-23 14:26:02 -07:00
Dianne Hackborn
8cae124af2 Various cleanup around resources and nine-patches.
Remove the stuff that doesn't use preloaded drawables when in
compatibility mode, since this works fine ever since we were able
to deal with drawables in a different density than the canvas.

Change the snapshot function on View to return a snapshot at
the same size that will actually be drawn on screen (when in
compatibility mode), to be able to show scaling artifacts and
all.

This change was original an attempt to fix issue #2101917: Text
field edges appears to be improperly rounded.  That turns out to
probably be something deeper in the graphics system, but also
included here is the debugging code I did to try to track down the
problem to make it easy to turn on again later.

Change-Id: I34bfca629639c7ff103f3989d88874112ef778d9
2009-09-11 13:31:45 -07:00
Mike Reed
211db4a287 change default for dither to true 2009-09-11 14:40:15 -04:00
Jack Palevich
106006cbde Change util_texSubImage2D to call glCompressedTexImage2D correctly.
Previously we had been setting the imageSize parameter to 0, which was
incorrect. According to the OpenGL ES spec for glCompressedTexImage2D
this parameter should be the size in bytes of the compressed data.
2009-08-31 17:42:50 -07:00
Mike Reed
dbade9d6a0 expose runtime changes to gamma 2009-08-25 13:47:47 -04:00