- implement some Paint methods that are needed for 2.x
- fix the phone system bar to display the icons on the right.
Change-Id: I3a938b14ec9a449dbc23a33303a3c8405a5369a8
When an object is given a delegate to hold onto, keep
the reference to the delegate instead of its native integer.
Also change the way the finalizer works by not explicitely deleting
the delegate. Instead we want the delegate to be deleted when
nothing holds a reference to it. To do this, instead of using
a regular SparseArray, we use a SparseArray of WeakReferences.
Because the main Java object that "owns" the delegate does not
actually holds a reference to the delegate, we fake this by
having the delegate manager hold a reference to delegates for
the main object. This is added/removed as the object is created
and the native finalized is called.
This makes layoutlib behave more like the JNI code where the native
objects are reference counted, and where the Java object can be
deleted but the delegate it owns is kept around (usually because
another type of delegates hold a reference on it.)
To properly handle the WeakReferences, we need to be able to
regularly clear the SparseArray of WeakReference that were
referencing objects that have been GC'ed.
Since the SparseArray is regularly being compacted (actually only
when items are removed), we use a custom SparseWeakArray (started
as a straight copy of SparseArray) that handles the WeakReference
and takes care of compacting the array by removing deleted indices
and WeakReference that returns null. Since our specific use case
doesn't call actually delete() or remove(), the compacting
only happens when the array needs to be resized.
Change-Id: Iacc5c1ff5b21732b8816fda87eb090da12d034e0
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
Some parser consumers (seems to be mostly resource inflation)
don't use the pull parser up to the END_DOCUMENT tag, making
the parser not pop itself from the parser stack automatically.
This is likely due to the XML resources being very shallow (1-2 levels
max), and the inflater just reading the content that it expects instead
of parsing till the document is done.
This ensures that *some* parsers are pop'ed from the stack when
used. Some other parsers we don't really control and hope the
user will parse till END_DOCUMENT.
Change-Id: Ie1f5762983fed2b2ae97b896218ae12b493e7ad9
Every method implementing a delegate needed by the
layoutlib_create bytecode modification must now be
annotated with LayoutlibDelegate.
The methods in the original source code that are delegated
are already automatically annotated. Now with the implementations
being annotated we can do bi-directional tests and find not
only missing implementations but also dead obsolete code.
This will be useful when backporting to earlier versions of
Android, or when native (non public) method disappear. In fact,
the new test detected one such method in Shader.
Change-Id: I491708b68ac2736ca5669aa86cd5e930a00f9db3
The bars are supposed to sit on top of the window so
that if they are transparent (which is the default case
for the action bar), the window background shows through.
Fix this using a layout to represent the window content
(all but the system bar) in which the title/action bars
and the layout content sits. This layout receives the
windowBackground drawable.
Change-Id: I8072c5ff52f585fa32acb589d8526e1c13cbcd94
When generating delegates, LayoutLib.Create support renaming
inner classes. Only one level of inner class is supported.
The method Outer$Inner#get(...) generates a call to:
static Outer_Inner_Delegate#get(Outer instance, Outer$Inner instance, ...)
Change-Id: Ie70f2b8e5e5f311ed9c7f26b7f64637ae6157a51