At the same time, remove the group alpha since we did not follow the convention
that group's alpha should apply together, not separately to each elements.
b/17393626
Change-Id: Idfc071414213583924961dc8ea760d6fb317873c
We shouldn't adding styles for a deprecated theme. Also this cleans up
the removed public resources for easier deletion later.
BUG: 17455273
Change-Id: I2c5caf354aab91463702f25c38f0dd29c153ba44
If there is no preload VM number in the sim card, carriers such as
Verizon require to load a default vm number from the configurantion.
Define config_default_vm_number for this purpose. And there are two
optional formats for this configuration, example as below:
(1)<item>voicemail number</item>
(2)<item>voicemail number;gid</item>
Bug: 17209959
Change-Id: Ia4e78ad7265e73bb4e4a823dbaeb606935d39f46
Column weights specify the relative proportions of space distribution
within a *row*. With that in mind, I flipped the vertical and horizontal
axes in the docs - but that was a mistake. This CL flips the docs back.
The code works the right way around so doesn't need to be modified.
Change-Id: I1a36882eee8d1b9bd7b8ef10e03cbf66de0ac261
(cherry picked from commit 4ae5f5ee917b2014abe3b6e0b99451693cd2b896)
This changes the PACKAGE_USAGE_STATS permission to be
a signature only permission, meaning that only apps
signed with the system signature have access to the
UsageStats API enabled by default.
Bug:17428130
Change-Id: I79ba54d7102c770ea2490f014a1f6736f0f46b3a
Android wear emulators have never had support for enabling both gpu
emulation and also having a round clip overlay present. Fix this by
supporting a drawable overlay when the ro.emulator.circular system
property is set.
Bug: 13415409
Change-Id: I6e0840ebe5c77adb786a7ba7ec6af348308ca46a
Switch back to using a list as the grid and differently positioned
activity icons were confusing to users. Keep the distinct "last used"
presentation but align icons and titles with the further choices
below. Adjust this to make the fold more apparent. Remember
open/closed slider state across config changes.
Fix some bugs in nested scrolling and flinging.
Bug 17301272
Change-Id: I175937d5821df27b6ac7ffad7f01cd9a6ed3e3e3
Default device and carrier disabled.
Device to be overlayed in device/<xxx> dirs.
Carrier overlayed in this project.
Bug: 17365969
Change-Id: I95d58e934fc85506287069ddd71af4a5b7594bfb
Add a new activity attribute, resumeWhilePausing, that allows an
activity specifying it to immediately start running without waiting
for the previous activity to pause. The recents activity is updated
to use this.
The implementation of this is ultimately fairly simple -- if we are
in the path of resuming such an activity, and find that we first need
to pause the existing activity, then within the activity manager we
do the regular pause flow but act like it has immediately finished
pausing right then so that we can immediately go on to the resume.
To make this clean, we tell the activity when asking it to pause that
it should not come back and tell us it is done, because we aren't in
any way waiting for it.
One potentially important change I needed to make here is the pause
callback no longer provides the saved persistent state, because we
now can't count on that callback happening. I don't think there was
really any utility in this anyway -- all modern apps will have their
save state flow happen as part of stopping, not pausing, so we'll
only capture that saved state when the stop is reported back anyway.
And since we do send the saved state back when stopping, it would
always blow away whatever we had gotten at the pause.
Finally, update the documentation for AppTask.startActivity(), and
fix the implementation handling that to be cleaner -- we need to
deal with inTask first before getting in to "oh noes add NEW_TASK
if this isn't coming from a calling activity" flow.
Change-Id: Ia1da0fac90d7bdbaafdda2e34850d795ce17a39f
Eliminates an extra saveLayer on the background in the common case of
a rectangle-bounded ripple.
Ripples and backgrounds are now drawn at 50% opacity of the ripple
color, which ensures that both the ripple and background are visible
and that the pressed state has a correct combined alpha.
Also fixes a bug where hardware (RT) animation was getting turned off
prematurely.
BUG: 17405007
BUG: 17398089
BUG: 17394445
BUG: 17389859
Change-Id: Idb5808368fe563581a51a8cb9778275ee8d22f4c