Moved the check to suppress face unlock if a call is in progress from
onScreenTurnedOff() to initializeBiometricUnlockView(). onScreenTurnedOff()
is only called if the screen was turned off while on lockscreen and we
actually want to be doing this every time the screen is turned off. Put a
check around it to only do it when the screen is off, so that for orientation
changes, or on first boot it doesn't override the current flag value.
This fixes the following 2 bugs:
Bug 6460309: When making a phone call, after the user hangs up and it goes
to lockscreen we don't want face unlock to show. In the case where a
user makes an outgoing call and the phone goes to sleep by itself during
the phone call, when the call is ended face unlock was popping up because
it never went through onScreenTurnedOff().
There is a flag to make sure face unlock doesn't come up
immediately after booting the phone, which is done by not showing
face unlock the first time lockscreen is constructed. But there are
a few cases where lockscreen doesn't come up immediately after boot: 1. When
the device is factory reset, it goes through the wizard instead of
lockscreen. 2. In userdebug if the lock type is set to none.
In both of these cases, if face unlock is set up, it doesn't show up on
the first time. Setting the phone flag in initializeBiometricUnlockView
overrides the initial setting, which is what we want because if the screen
has turned off, it isn't the initial lockscreen after boot.
Change-Id: Iacafc515f2b594e12c853308c40cd48f3fb83e63
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.
Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
AAPT has a fixed built-in list of files and directories
to ignore when parsing resource files. Over the years we
always had developers requiring specific patterns.
Added a command-line option for it:
aapt di --ignore-assets "foo*:*.blah"
If the env var ANDROID_AAPT_IGNORE is set, it is parsed
to find which file/directory patterns to ignore.
Otherwise a default is used that matches the current behavior.
SDK Bug: 5343 24067
(cherry-pick from AOSP 90897ed87bce639bf6bb2ccf15fbabb59b131bab)
Change-Id: Ia4caa2a8188c8c1df143f884e459b8182645995f
Also fix Activity menu inflater when using the dark on light
theme wrapper to still be able to find onClick listeners.
Change-Id: Ie206db26d1df96041bc477804e476b02ad99dc9d
When timezone property gets reset by mcc change, SST only adjusts time to
reflect new timezone settings if there is NITZ string w/o timezone.
bug:6465783
Change-Id: I1a27b3f371f79aa532de1c94ec5cb12285bdfdb4
This fix keeps the dim surface below the highest shown layer. If
two shown layers were both dim it was ambiguous where the dim surface
would appear causing dialogs to first be dimmed and then flash when
the dim was put behind them.
Fixes bug 6497476.
Change-Id: I360cf2d23d58fc4c03edbbed16d79c08c29e48b9
...when resource is aliased
We were not correctly using the final resolved configuration when
retrieving a drawable through Resources.getDrawable(). (It already
does the correct behavior when going through TypedArray.getDrawable()).
Change-Id: I9032b788b592412178e31e2e6b0181b92c20fe45
The comparisons used in the various properties setters could fail badly
in some specific conditions. The scale properties in particular did not
use the same comparisons.
This change also clamps alpha to the 0..1 range which avoids overflow
issues with lowp registers in GLSL computations.
Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
Bug: 6477193
InputMethodManagerService have used the resource value of "isDefault" in the constructor. We should wait to use that value until system ready.
Change-Id: I682fc109c303d8c7fd33d494c59e8e28d6dc6fa5
Depending on the device, this will be one of the id's in the navbar
view hierarchy used in the source. It will default to the navbar
view if one isn't found.
Change-Id: I388412d4f247f7d2d102768708237711d722de3d
Some apps can get into a case where the saved view hierarchy states
for action bar views are missing. Log a warning instead of crashing.
Bug 6510800
Change-Id: I95ede64ec584892e6e76ca9ab9d53e9d3689984f
The aspect ratio sent from the camera app to the SurfaceTextureTarget
filter does not really matter now since the camera app handles
the re-sizing. Hence, the SurfaceTextureTarget filter needs to be render
in "stretch" mode all the time even though the aspect ratio sent to the
filter might indicate otherwise. The filter still needs the correct
frame size for things other than determining aspect ratio.
Fix b/6430124
Change-Id: Ie7fa5cd2adf2a8d41e6e005418f6c6fd738ed85d