* changes:
docs: fix some typos in the manifest docs samples and remove the "one or more of" phrase from the syntax snippet because it interferes with the syntax coloring.
Describes work-around for these problems: Sometimes you
can't view manifest files within Eclipse; you can't run
the GestureBuilder sample on the emulator or uninstall it
from the emulator.
Bug: 2315781
Change-Id: Ia36d8e74a9fccd106ce2cc5e9451846aacba9da4
AudioTrack was modified earlier to calculate minimum buffer size
based on the hardware reported latency. Previously, it was a
hard-coded value. As a result of this change, the minimum buffer
size is now variable based on hardware latency. On Passion, this
brought out a subtle rounding error in the buffer size calculation
in SoundPool. This can cause AudioTrack creation to fail based on
the requested sample rate. This fix calculates the total buffer
size first, and then does rounding before dividing by the number
of buffers.
* changes:
sdk doc change for esr: Add "resources" tab content. Fix links pointing to the old locations. Change Android.mk to output samples files to resources/samples. Misc other fixes.
The problem is due to spurious headset connection indications received from event observer when a 3.5mm headset w/o mic is connected.
In this particular case, The HeadsetObserver first received a valid indication of headset with mic connection, followed by a headset with mic disconnection and finally a headset w/o mic connection.
The HeadsetObserver delays the headset disconnection intent to leave time to music app to pause music before the output path is switched.
As the last headset w/o mic connection indication is received from the event observer before the intent corresponding to the spurious headset with mic disconnection is broadcast, the later is discarded. Results a state where the headset with mic is always considered as connected.
The fix consists in not canceling pending intents when a new headset state is received and carrying the HeadsetObserver state with the delayed message triggering the broacast of the disconnection intent.
Merge commit '6f95f461098d5b9e93212cf9cc7c7a6498eecf3a' into eclair
* commit '6f95f461098d5b9e93212cf9cc7c7a6498eecf3a':
Fix the dependencies to make online-sdk-docs.
There were a few places in the window manager where we wouldn't cause
a layout after making a window visible. This would leave it using
whatever size and position it last have since we don't layout windows
when they are not visible.
Also includes a little part I missed in the security issue that
allowed wallpapers to see input on the lock screen.
Change-Id: Icd7e037ad9a67ac936bc7039d87ed68f49502d73
Make sure the application is always given the most recent configuration
when launcher. Use the current configuration, instead of whatever happens
to be set by the app, for reporting what it was launched with.
Change-Id: I2ffe306f56cc9092b640546dd0a28d2c29b9c0b3
The system_server process is deadlocking between event dispatch and window
manager code. This change fixes the lock scoping to eliminate the deadlock.
Change-Id: I00f029e4d51d7432119ad3aeec260df215b52546
For the docks, we can set if a device is preferred or not
before pairing process. This was getting overridden when we pair.
This problem doesn't happen with normal headsets.
Dr No: Eastham
Bug: 2318290
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.
Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
There was a recent change to OpenCORE that broke the MediaPlayer::decode()
function for all OpenCORE supported formats (MP3, AAC, and AMR-NB/WB). The
affect is that SoundPool is unreliable for all of these formats. This patch
changes the logic in the AudioCache object that processes messages from the
media player. The old logic was fragile. This change should make it more
robust against changes.