When animating away a fragment, we were not putting it through
the last part of its lifecycle (onDestroy() etc).
Also, retained fragments that have a target were broken. Oops.
Change-Id: I5a669b77a2f24b581cde2a0959acf62edb65e326
...will only launch when held in portrait mode.
There was a bug in the window manager that caused all of the careful code to
update the configuration in sync with movements between activities to break.
Now it is fixed, so this app works, and we no longer see the bad slow orientation
changes when switching between activities that want to be in different
orientations.
Change-Id: I5d93f99649849bdaca2e8bebade6b91b8b6cf645
There was a race in the system process between applying the initial
configuration and executing code in higher-level system services
like the app widget service that relies on the config. For some
reason it starting showing up more after my code changes; it should
now be completely fixed.
Also fix the activity starting window to run in compatibility mode
if its application is going to be in compatibility mode.
And some various cleanup and small fixes.
Change-Id: I0566933bf1bbb4259c1d99a60c0a3c19af1542e5
No longer accidentally puts an app into compatibility mode.
Also various cleanup, freezing screen while switching between modes.
Change-Id: Ic1b3958be7800189a93f68e9dee3c5adfc45fe57
Change-Id: I40d57e4354e48accc1027c9f90916ea73eb5190d
android:requiresSmallestWidthDp provides the smallest supported width.
android:compatibleWidthLimitDp provides the largest compatible width.
Activity manager now does all dump requests into apps
asynchronously, so it can nicely timeout if there is an
app problem. Also lots of general cleanup of the am
dump output.
Change-Id: I99447b87f77a701af52aeca984d93dfe931f065d
Adds a really crappy UI for toggling compat mode.
Persists compat mode selection across boots.
Turns on compat mode by default for newly installed apps.
Change-Id: Idc83494397bd17c41450bc9e9a05e4386c509399
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp
because these two files were moved from other places to the current location,
and were actually created in 2010.
bug - 4119349
Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
java.lang.SecurityException: Neither user 1209 nor current process
has android.permission.WAKE_LOCK.
Change-Id: I465972ab91b007e04b2ac62550f78583956a4048
bug:3511123
Now the core settins are stored in the ActivityThread
instad in the AppBindData of the currently bound app.
Also the settings are pushed to the system process on
init.
Change-Id: I100bb7dc80d0d4548def22c328427bbef1694eb7
bug:3505060
Since we want to have some settings that are used very frequently
by many applications (long-press timeout is one example) these should
be managed efficiently to reduce lookups from different processes
because in the case of a cache miss a disk I/O is performed. Now
the system manages such core settings and propagates them to the
application processes.
Change-Id: Ie793211baf8770f2181ac8ba9d7c2609dfaa32a7
The package manager now keeps track of whether an application is
stopped. There are new intent flags to control whether intent
filters in a stopped application will match the intent. This is
currently used in one place, sending broadcasts, so that stopped
apps can not be launched due to background processes.
The package manager during first init makes sure no applications
are in the stopped state. When new applications are installed,
that begin in the stopped state. When the activity manager is
launching a component of an application, it ensures the application
is taken out of the stopped state.
The "force stop" button in manage applications will now put an
application back in to the stopped state; it can't go back out
of the stopped state until one of its components is launched by
the activity manager.
There will probably be a few more places where we need to filter
stopped applications out of intent matches, but doing this for
broadcast is a very big first step.
This also introduces a new broadcast that is sent to an application
after it is replaced with a new .apk. But only if the app is not
in the stopped state. This makes it a lot easier for developers to
implement code to get their application back in proper running shape
after an upgrade.
Finally another new broadcast is added that is sent to a package's
installer at the first time it is launched. This allows the installer
to tell the package about it being installed only when it is first
actually used.
Change-Id: I589c53ff0e0ece868fe734ace4439c0d202dca2d
Thumbnails are now requested separately, so we don't exceed the
IPC buffer size limit.
Also implement issue #3349553: Please provide a hook to intercept
fragment-breadcrumb clicks
And maybe fix issue #3439199: Music Notification does not turn on
when app switching out of Music app
Change-Id: Ie939e78cc8ded07b18112760e053185947549f61
appendDropBoxProcessHeaders acquires a lock on am while accessing
ProcessRecord (even if it is null). Watchdog thread ends up invoking
this function (with a null ProcessRecord) to add the stack file to
dropbox. This function would block if and when the watchdog thread is
invoked due to unavailability of lock on am resulting in a deadlock.
This would prevent watchdog from killing system_server.
Change-Id: Ieb34b767779cb587e0c5f536b9b7ba44fb9a28d9
Or at least make it better. Now if we get a failure locking the surface,
we mark to do a full relayout pass later to try to get a new good surface.
Also fix some bugs in how activity manager was classifying processes for
their OOM adjustment to make better choices in what to kill.
Change-Id: I8e4aa86744211ba7693f9828291d8bbf2698274f