11 Commits

Author SHA1 Message Date
Michael Wright
4567e40eb0 Special case game controller fallback keys for Japan
Bug: 10306633
Change-Id: I647fc5286678ddd85599a00e68e2fd70c2c3db49
2013-08-26 12:27:37 -07:00
Michael Wright
0648d2c4ce Fix default behavior for gamepad buttons
Bug: 8183679
Change-Id: Iaac33979828f18b1b8b6b111cd07b029384519ec
2013-02-12 14:27:25 -08:00
Jeff Brown
cf39bdf3df Add support for switching between multiple keyboard layouts.
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.

Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
2012-05-20 14:56:22 -07:00
Jeff Brown
9a2bbf680e Improve handling of certain keyboard layout properties.
Automatically choose a default value for the 'number' property
based on the characters that the key can generate.

Don't generate any character when ctrl, alt or meta is
pressed unless the behavior exactly matches the modifier keys
that are pressed.

Simplified the basic keyboard layouts taking into account the
new features.

Bug: 6110399
Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
2012-04-18 15:01:57 -07:00
Jeff Brown
5487500cf3 Minor Alt-TAB / Recent Apps Dialog improvements.
Alt-TAB should have different semantics from the APP_SWITCH key
or long-press on HOME.  Accordingly, remove the fallback action
for Alt-TAB and initiate the task switching behavior directly
in the policy.

Modified RecentApplicationsDialog to be more precise about the
initial modifiers that it considers to be holding the dialog.

The dialog is now dismissed by a second press on the APP_SWITCH
key or by a second long press on HOME.

Change-Id: Idf4d803f51103819057cb655ff3b770b7729e4be
2011-04-06 15:38:05 -07:00
Jeff Brown
8c769cb9cc Support primitive ALT-TAB style navigation using Recent Apps.
Change-Id: I6dc774326c971826d160c82126fb39acb5b9124b
2011-03-29 17:26:44 -07:00
Jeff Brown
6f2fba428c Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00
Jeff Brown
49ed71db42 Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.

The application is informed that it is processing a fallback keypress
so it can choose to ignore it.

Added a new keycode for switching applications.

Added ALT key deadkeys.

New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH

Fixed some comments.
Fixed some tests.

Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
2010-12-07 17:35:26 -08:00
Jeff Brown
061cf75884 Port Emulator keymaps.
Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).

This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.

Added some missing keys that are present on phones.

Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
2010-11-23 15:26:48 -08:00
Jeff Brown
6b53e8daa6 Added support for full PC-style keyboards.
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).

Added FULL keyboard type to support full PC-style keyboards.

Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER

Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout.  This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)

Modified several places where events were being synthesized
to use the virtual keyboard.

Removed support for the "qwerty" default layout.
The new default layout is "Generic".  For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways.  The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.

Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.

Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.

Fixed a bug in InputReader generating key ups when keys
are released out of sequence.

Updated tons of documentation.

Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled.  This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.

Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-18 09:49:03 -08:00
Jeff Brown
497a92cc5b Add keycodes and meta-key modifiers to support external keyboards.
Added new key maps for external keyboards.  These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.

One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used.  The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.

The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly.  This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.

Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.

The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...

Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis.  Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.

Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
2010-10-15 16:00:07 -07:00