7 Commits

Author SHA1 Message Date
Romain Guy
fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
Romain Guy
e190aa6975 Add new runtime debug flags.
Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
2010-11-10 19:01:29 -08:00
Romain Guy
c15008e72e Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:

D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723):   TextureCache          3766680 / 20971520
D/OpenGLRenderer( 3723):   LayerCache            3538944 /  8388608
D/OpenGLRenderer( 3723):   GradientCache          135168 /   524288
D/OpenGLRenderer( 3723):   PathCache               41180 /  4194304
D/OpenGLRenderer( 3723):   TextDropShadowCache         0 /  2097152
D/OpenGLRenderer( 3723):   FontRenderer 0         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 1         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 2         262144 /   262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723):   FboCache                    2 /       12
D/OpenGLRenderer( 3723):   PatchCache                 31 /      512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723):   8268404 bytes, 7.89 MB

This should help tracking possibe memory issues.

Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
2010-11-10 11:59:15 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Romain Guy
746b7401ce Remove unnecessary GL calls.
This change batches calls to glScissor() and removes extra GL
queries and glActiveTexture() calls.

Change-Id: I1cd079d314f87cd9c088f95c8d4909c2f860f6aa
2010-10-26 16:27:31 -07:00
Romain Guy
9bca4793a3 Small cleanup.
Removes unnecessary forward class declaration, make Caches::currentBuffer
private instead of public.

Change-Id: Idba6325c8c602d89239e667cb8ec87e7943f8e75
2010-10-25 18:42:25 -07:00
Chet Haase
dd78ccacff Fix Caches singleton to avoid resource leaks
The declaration of Singleton objects must be in CPP files (not header
files) to avoid creating separate instances of what is supposedly a
single object.

Change-Id: Ie903384824a458b5572f3ce5b6cfb359c18a9c44
2010-10-24 12:27:22 -07:00