Jason Sams
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5dbfe93b3f
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Fix some minor bugs with GL state setup that were exposed by Droids driver.
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2010-01-27 14:41:43 -08:00 |
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Jason Sams
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a09a6e145b
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More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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2010-01-06 12:01:51 -08:00 |
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Jason Sams
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718cd1f322
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Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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2009-12-23 14:35:29 -08:00 |
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Jason Sams
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3b7d39bb51
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Implement RS tracked defered texture and buffer object uploads.
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2009-12-14 12:59:49 -08:00 |
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Jason Sams
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bb51c40d89
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Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
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2009-11-25 13:22:07 -08:00 |
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Jason Sams
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c4918c3014
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Fix a build break. Too many branches to keep track of.
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2009-11-02 15:05:04 -08:00 |
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Jason Sams
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b7a6c4340a
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Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
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2009-11-02 14:25:10 -08:00 |
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Jason Sams
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61f08d6fa7
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Improved object lifecycle tracking and fix leaks.
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2009-09-25 16:37:33 -07:00 |
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Jason Sams
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a9e7a05b84
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Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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2009-09-25 14:51:22 -07:00 |
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Jason Sams
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6b9dec00af
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Remove depricated triangleMesh.
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2009-09-23 18:07:45 -07:00 |
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Jason Sams
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07ae406237
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Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
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2009-08-27 20:23:34 -07:00 |
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Jason Sams
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7ce033d797
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Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
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2009-08-18 14:20:07 -07:00 |
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Jason Sams
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1bada8cd6e
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Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
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2009-08-09 17:05:13 -07:00 |
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