40 Commits

Author SHA1 Message Date
Alex Sakhartchouk
4b013ee9b7 Fix for the renderscript ref counting bug.
This only manifested itself in the situations where elements containing multiple ref counted objects were copied from Java.

Change-Id: I2c1cc89fe7f792259b3f033674142eb33d17a507
2011-07-12 13:25:14 -07:00
Jason Sams
7a22e107d1 Add code for generating fifo command packing.
Change-Id: I2d2ef095344b200b10457de96ae1d85821edc91e
2011-05-06 14:30:52 -07:00
Alex Sakhartchouk
e7c4a7565c Modifying libRS internal communication to handle network rendering.
Change-Id: I8c8b3cc3402ecf4ba774e1d668dce25ff0af0e5a
2011-04-25 14:30:27 -07:00
Alex Sakhartchouk
d0f5bd130b Cleaning up the serialization change.
Renaming the define to be more in line with what it does and removing the host stub header file.

Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
2011-01-31 14:53:24 -08:00
Alex Sakhartchouk
a3b5960f6f Making sure we can build libRS on the host for serialization.
Change-Id: If0a5d77b20c0e1e2d124fa0737643a5dd1d4409a
2011-01-31 12:38:34 -08:00
Jason Sams
add9d96332 More error checks
Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
2010-11-22 16:20:16 -08:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Alex Sakhartchouk
9d71e21800 Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00
Alex Sakhartchouk
581cc64028 Adding nvidia extension for limited npot support.
Updating a3d loading to be async.

Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
2010-10-27 14:10:07 -07:00
Jason Sams
31a7e42f4b Begin adding async allocation creation.
Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8

Implement async bitmap upload and clean up types.

Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
2010-10-26 13:09:17 -07:00
Jason Sams
b38d534873 Fix refcounting bugs where the sys refcount
could be corrupted during async type creation.

Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2

Fix stack object deletion bug.

Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
2010-10-21 21:17:30 -07:00
Alex Sakhartchouk
9e401bcd88 Changing scenegraph sample to use arrays.
Change-Id: Ifa454d503c1445efcad6e31243b65d75e62e3035
2010-10-13 14:33:44 -07:00
Alex Sakhartchouk
26ae3904e8 Update allocation from bitmap.
GL attribute cleanup in type.

Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
2010-10-11 14:04:09 -07:00
Alex Sakhartchouk
b89aaacb2c Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Alex Sakhartchouk
c984dd73c6 Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00
Jason Sams
70d4e50242 Add arrays to elements.
Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
2010-09-07 12:06:05 -07:00
Jason Sams
ee73498ddf Fix field packer bug for U32 data.
Fix initial refcounts in allocations.
Support null references in allocations.

Change-Id: Ifba6406ba750e69737bd77fa7df5d7fb8e27a5b4
2010-08-12 12:47:04 -07:00
Alex Sakhartchouk
2ce0e3ff30 Adding allocation reference counting to the a3d models.
Change-Id: I225b431d09bfebbebf49df75b7df5e4d5961a564
2010-08-11 10:30:44 -07:00
Jason Sams
b28ca96fd6 Refcounting in allocations.
Change-Id: Ida2dfb404b2cd832e622d981d73a938d5bc5b821
2010-08-09 18:13:33 -07:00
Alex Sakhartchouk
dfac814c18 Populate java objects with native data from a3d file.
Remove legacy constructor from programraster
Make a3d object creation synchronous

Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
2010-07-15 14:02:54 -07:00
Jason Sams
f110d4b787 Move ImageProcessing and ModelViewer to reflected files.
Implement boolean support.

Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
2010-06-21 17:42:41 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Alex Sakhartchouk
aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
e4c487a752 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. 2010-02-17 15:38:10 -08:00
Jason Sams
e17964e150 Add RS support for generic attribs as input to vertex programs. 2010-01-04 16:52:27 -08:00
Jason Sams
7d46f612a2 Disable excessive RS logging. 2009-12-23 14:56:19 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
3c0dfbab80 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. 2009-09-27 17:50:38 -07:00
Jason Sams
61f08d6fa7 Improved object lifecycle tracking and fix leaks. 2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
43ee06857b Implement reflecting Java objects into the ACC enviroment. 2009-08-12 17:54:11 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
f29ca50d80 Cleanup logging and fix a startup race condition that manifested on Firestone. 2009-06-23 12:22:47 -07:00
Jason Sams
e2ae85fc5a Generalize bitmap support and add remaining GL formats.
Fix bug in command fifo looping case.
2009-06-03 16:04:54 -07:00
Jason Sams
fe08d99725 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. 2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00